Interface

Painting tools

  • Tool list — This page details all the painting tool available and how to use them.
  • Straight line — The Straight Line is an easy way of drawing a line with any painting tool with less clicks and more precision.
  • Lazy mouse — The Lazy Mouse is a distance offset between the mouse cursor and the actual painting which allows to paint more precise or smooth strokes.
  • Symmetry — Symmetry is the action of painting in multiple locations at the same time based on geometric constraints.
  • Fill projections — Fill layer and fill effects project a texture directly onto the mesh based on a specific mode. This type of layer/effect avoid to manually paint textures on the 3D model. The settings of the projection can be edited via the Properties window.
  • Presets — Presets are saved configurations of Painting Tools. This page explain how and why to use them.
  • Dynamic strokes — Dynamic Strokes are regular brush strokes powered by Substance files that can change for each stamp inside a brush stroke.
  • Advanced channel painting — A few of the default channels used in shaders can be painted on to created advanced or complex effects. For example painting height information that get converted into a normal map.

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