Mesh Map
To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed.
NOTE
It is possible to use either the usage or the identifier in an input node (the usage has the priority).
Here is the naming convention for each mesh map:
Mesh map
Usage
Identifier
Ambient occlusion
ambientOcclusionBase
ambient_occlusion
ID
id
id
Curvature
curvature
curvature
Normal
normalBase
normal_base
World space normals
normalWS
world_space_normals
Position
position
position
Thickness
thickness
thickness
Height
heightBase
height_base
Bent Normals
bentNormalsBase
bent_normals_base
Opacity
opacityBase
opacity_base
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