Position
Inputs
Input name
Description
Texture Color
Use a custom texture or an anchor point.
Position Gradient Color
Use the baked Position map.
World Space Normals Color
Use the baked World Space Normals map.
Parameters
Parameter name
Description
Global Invert
Invert the final result after all effects are combined.
Global Blur
Blur the final mask uniformly after all gradients are combined.
Global Balance
Adjust the balance of the final mask after all gradients are combined between black or white, like a brightness adjustment.
Global Contrast
Adjust the contrast of the final mask after all gradients are combined.
Use Texture
Toggle usage of a custom texture map on or off.
Position Gradient
Parameter name
Description
Invert
Invert just the position gradient.
Balance
Adjust the balance of just the position gradient, shifting the midpoint toward black or white like a brightness control.
Contrast
Adjust the contrast/falloff of just the position gradient.
Brightness
Adjust the luminosity of just the position gradient.
Right to Left
Adjust how the effect is applied from left to right across the Mesh.
Top To Bottom
Adjust how the effect is applied from top to bottom across the Mesh.
Front to Back
Adjust how the effect is applied from front to back across the Mesh.
Position Gradient/Right to Left
Parameter name
Description
Invert
Invert the Right to Left gradient direction.
Blending Mode
Select which blending mode to use for right to left gradient.
Position Gradient/Top To Bottom
Parameter name
Description
Invert
Invert the Top To Bottom gradient direction.
Blending Mode
Select which blending mode to use for the top to bottom gradient.
Position Gradient/Front to Back
Parameter name
Description
Invert
Invert the Front to Back gradient direction.
Blending Mode
Select which blending mode to use for the front to back gradient.
Texture
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substance-3d-painter-help-guide