Position


In: mesh, uv, distance
Description
The Position generator uses the baked position and world space normal maps to create a gradient mask based on the position of the material in 3D space (like top to bottom or side to side).

The Position generator outputs a monochrome (black-and-white) texture. As a result, it’s useful for generating gradient masks based on the position in world space.

Baked position and world space normal maps are required as image inputs. Learn more about baking here.

Inputs

Input name
Description
Texture Color
Use a custom texture or an anchor point.
Position Gradient Color
Use the baked Position map.
World Space Normals Color
Use the baked World Space Normals map.

Parameters

Parameter name
Description
Global Invert
Invert the final result after all effects are combined.
Global Blur
Blur the final mask uniformly after all gradients are combined.
Global Balance
Adjust the balance of the final mask after all gradients are combined between black or white, like a brightness adjustment.
Global Contrast
Adjust the contrast of the final mask after all gradients are combined.
Use Texture
Toggle usage of a custom texture map on or off.

Position Gradient

Parameter name
Description
Invert
Invert just the position gradient.
Balance
Adjust the balance of just the position gradient, shifting the midpoint toward black or white like a brightness control.
Contrast
Adjust the contrast/falloff of just the position gradient.
Brightness
Adjust the luminosity of just the position gradient.
Right to Left
Adjust how the effect is applied from left to right across the Mesh.
Top To Bottom
Adjust how the effect is applied from top to bottom across the Mesh.
Front to Back
Adjust how the effect is applied from front to back across the Mesh.

Position Gradient/Right to Left

Parameter name
Description
Invert
Invert the Right to Left gradient direction.
Blending Mode
Select which blending mode to use for right to left gradient.

Position Gradient/Top To Bottom

Parameter name
Description
Invert
Invert the Top To Bottom gradient direction.
Blending Mode
Select which blending mode to use for the top to bottom gradient.

Position Gradient/Front to Back

Parameter name
Description
Invert
Invert the Front to Back gradient direction.
Blending Mode
Select which blending mode to use for the front to back gradient.

Texture

Parameter name
Description
Texture Opacity
Adjust the visibility of the custom texture.
Invert
Invert the custom texture map.
Grayscale Conversion
Set the method used to convert from full color into grayscale. The Grayscale Conversion generator has more information about how each method works.
Blending Mode
Select which blending mode to use.
Scale
Adjust the size of the custom texture.
Contrast
Adjust the contrast/falloff of the custom texture.
Brightness
Adjust the luminosity of the custom texture.
Triplanar

When Use Triplanar is enabled, the texture is projected from three directions (X, Y, Z axes) instead of relying only on UVs.

  • Without triplanar enabled, the texture follows the UV layout.
  • With triplanar enabled, the texture is projected from multiple angles and blended.
Triplanar Contrast
Adjust how smoothly a texture blends when it is projected using triplanar mapping. This adjusts the softness of the blending between the projections from each direction.
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