Baking

Baking refers to the action of transferring mesh-based information into textures. This information is then read by shaders and/or Substance filters to create advanced effects. For example, Smart Materials and Smart Masks rely on baked curvature and normal maps, alongside other baked information.

In Painter baking is done via the dedicated Baking Mode. This mode can be accessed via the dedicated icon (little croissant in the contextual toolbar), by using the mode menu, or with the keyboard shortcut.

To learn more about the baking process in Painter, see the following pages:

For a quick overview of the Baking mode, check out our video tutorial:

NOTE
To learn more about baking in general, take a look at the dedicated Baking Documentation.
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