Shortcuts
This page list all the keyboard and mouse shortcuts available.
Shortcuts overview
For a quick overview of all the Shortcuts available, take a look at our graphic available in our tutorials .
How to change a shortcut
Click on the “pen” icon next to a shortcut to edit it and enter the new combination.Pressing the last key will automatically exit the edit mode and change the shortcut.
List of editable shortcuts
To reset a shortcut back to its default value simply right-clicking on it.
Action
Shortcut (Windows)
Shortcut (MacOS)
Description
Hide UI
Tab
Tab
Hide all the docks/windows of the interface to maximize the viewport(s).
Undo
Ctrl+Z
⌘+Z
Cancel the last action and go back to the previous state.
Redo
Ctrl+Y
⌘+Y
Go forward in the action list, redoing the action that has just been cancelled.
Painting
F9
F9
Switch the interface to the Painting mode.
Rendering (Iray)
F10
F10
Switch the interface to the Rendering mode.
Open project
Ctrl+O
⌘+O
Open the file open dialog of the system to load a project.
Close project
Ctrl+F4
⌘+W
Close the currently opened project.
Save project
Ctrl+S
⌘+S
Save the currently opened project.
Save as project
Save the currently opened project under a new name.
New project
Ctrl+N
⌘+N
Open the new project creation window.
Quit application
Alt+F4
⌘+Q
Close the application.
Show/Hide manipulator
Q
Q
Toggle the display of the manipulator used to control fill layer transforms.
Increase the manipulator size
+
+
Make the manipulator bigger in the viewports.
Decrease the manipulator size
-
-
Make the manipulator smaller in the viewports.
Cycle through manipulation spaces
T
T
Alternate between Object and World space transformation for the manipulator.
Toggle warp edition mode
Shift+V
Shift+V
Switch between the Warp transform and Edit vertices modes when editing a warp projection.
Translate tool
W
W
Set the manipulator mode to translation.
Rotate tool
E
E
Set the manipulator mode to rotation.
Scale tool
R
R
Set the manipulator mode to scale.
Surface tool
Shift+W
Shift+W
Set the manipulator mode to snap on the 3D model surface.
Symmetry
L
L
Enable the symmetry along a given axis.
Pause engine computation
Shift+Escape
Shift+Escape
Toggle engine computations.
Select Paint tool
1
1
Select Paint tool + Particles
Ctrl+1
⌘+1
Select Eraser tool
2
2
Select Eraser tool + Particles
Ctrl+2
⌘+2
Select Projection tool
3
3
Select Projection tool + Particles
Ctrl+3
⌘+3
Select Polygon Fill
4
4
Select Smudge tool
5
5
Select Clone tool (relative source)
6
6
Select Clone tool (absolute source)
Ctrl+6
⌘+6
Bake Mesh Maps
Ctrl+Shift+B
⌘+Shift+B
Open the Baking settings window.
Increase tool size
]
]
Increase the size of the brush for the painting tool.
Decrease tool size
[
[
Decrease the size of the brush for the painting tool.
Bake Mesh Maps
Ctrl+Shift+B
⌘+Shift+B
Open the Baking settings window.
Invert grayscale tool
X
X
Invert the current grayscale value if the painting tool is on a mask.
Pick stroke material
P
P
Enable the material picker tool.
Lazy Mouse
D
D
Enable the lazy mouse behavior on the current tool.
Hide/ignore excluded geometry
Alt+H
Option+H
Hide 3D model parts that were excluded via the Geometry Mask.
Camera Perspective
F5
F5
Change the camera of the viewport to a Perspective view.
Camera Orthographic
F6
F6
Change the camera of the viewport to an Orthographic view.
Display next channel
C
C
Switch the viewport to the Solo view mode and display the next channel of the current Texture Set.
Display previous channel
Shift+C
Shift+C
Switch the viewport to the Solo view mode and display the previous channel of the current Texture Set.
Display material
M
M
Switch the viewport display mode to Material.
Display next mesh map
B
B
Switch the viewport to the Solo view mode and display the next mesh map of the current Texture Set.
Display previous mesh map
Shift+B
Shift+B
Switch the viewport to the Solo view mode and display the previous mesh map of the current Texture Set.
Toggle animation
Space
Space
Pause/Unpause animation of the particles if a particle projection is in progress.
Export textures
Ctrl+Shift+E
Shift+⌘+E
Open the export textures window.
Center the whole mesh
F
F
Center the whole mesh of the current project in the middle of the viewport.
Toggle quick mask edition
U
U
Enter/Exit the quick mask edition.
Clear quick mask
Y
Y
Disable and clean the quick mask.
Invert quick mask
I
I
Invert the current values of the quick mask.
Viewport layout 3D/2D
F1
F1
Change the viewport display to show both the 3D and 2D view at the same time.
Viewport layout 3D only
F2
F2
Change the viewport display to show only the 3D view.
Viewport layout 2D only
F3
F3
Change the viewport display to show only the 2D view.
Swap 2D / 3D view
F4
F4
Swap between 2D and 3D view in viewport and 2D UV view.
Texture Set isolate
Alt+Q
Option+Q
Isolate the current Texture Set in the viewport by hiding the other.
Use tool / paint
Mouse left
Mouse left
Draw straight lines
Shift+Mouse left
Shift+Mouse left
Draw straight lines with snapping
Ctrl+Shift+Mouse left
Ctrl+Shift+Mouse left
Camera rotate
Alt+Mouse left
Option+left
Camera snap rotate
Alt+Shift+Mouse left
Shift+⌘+Mouse left
Snap camera rotation every 90 degrees angle.
Camera translate
Alt+Middle mouse
Option+⌘+Mouse left
Camera translate (alternative)
Ctrl+Alt+Mouse left
Camera zoom
Alt+Mouse right
Mouse middle
Stencil rotate
S+Mouse left
S+Mouse left
Stencil snap rotate
Shift+S+Mouse left
Shift+S+Mouse left
Stencil translation
S+Middle mouse
Stencil zoom
S+Right mouse
S+Right mouse
Change tool Size / Hardness
Ctrl+Mouse right
⌘+Mouse right
Change size by moving horizontally, change hardness of brush by moving vertically.
Change tool Flow / Rotation
Ctrl+Mouse left
⌘+Mouse left
Change flow of current brush by moving horizontally, change rotation of brush by moving vertically.
Rotate environment
Shift+Mouse right
Shift+Mouse right
Rotate horizontally the environment map used for the lighting in the viewport.
Auto-Focus (Depth of Field)
Ctrl+Middle mouse
Texture set selection
Ctrl+Alt+Mouse Right
Option+⌘+Mouse right
Context menu
Mouse right
Mouse right
Quick menu to access the properties window inside the viewport.
Set Clone tool source location
V+Mouse left
V+Mouse left
Ignore stencil mask
N
N
Temporarily disable the stencil (avoid to remove it entirely).
Resume previous stroke
A
A
Allow to continue the previously created brush stroke to avoid discontinuities.
List of non-Editable shortcuts
Some shortcuts may only work if the mouse is over the specific window.
Example: copy and pasting requires that the mouse is over the layer stack.
Action
Shortcut (Windows)
Shortcut (MacOS)
Description
Copy layer
Ctrl+C
⌘+C
Copy the currently selected layer(s).
Cut layer
Ctrl+X
⌘+X
Cut the currently selected layer(s).
Paste layer
Ctrl+V
⌘+V
Paste the layer in memory(s).
Delete layer
Delete
Delete
Delete the currently selected layer(s).
Duplicate layer
Ctrl+D
⌘+D
Duplicate the currently selected layer(s).
Group layer
Ctrl+G
⌘+G
Put the currently selected layer(s) into a folder.
Copy layer content
Ctrl+Shift+C
Option+⌘+C
Copy the layer content (painting) and its effects.
Paste layer content
Ctrl+Shift+V
Option+⌘+V
Paste the content (painting) and effects currently in memory.
Display mask in viewport
Alt+Mouse left
Option+Mouse left
Switch the viewport display mode to the mask of the specified layer.
Disable/Enable mask
Shift+Mouse left
Shift+Mouse left
Toggle the state of the mask on a layer.
Drag & drop material
CTRL+Drag&Drop
⌘+Drag&Drop
Press and maintain this key while drag and dropping a material (or smart material) into the viewport to only affect a specific part of the 3D model.
Manipulator constraint/snapping
Shift
Shift
Snap transformation when adjusting the manipulator (translation or rotation) in 3D View. Constrain ratio when adjusting manipulator in 2D View.
Manipulator mirror transformation
Ctrl
⌘
Mirror manipulator points transformation around its pivot point in 2D View.
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