Subsurface Material Type
This page list the various type of materials that can be created with the Subsurface scattering feature and how to configure Substance 3D Painter to create them. For each type of material is given a scale and color which can be set in the Subsurface Parameters.
Human skin
For a good skin material it requires:
- A good base texture : for a realistic character this means a good amount of details and various colors.
- A strong height/normal texture : the subsurface effect will soften the surface details, having strong details in the first place will compensate.
- 05 to 0.2
R : 0.575 G : 0.894 B : 0.376
Note: This color is suited for Caucasian skin type.
Examples of realistic humans can be found via 3D scans of real people:
- Digital Emily : http://gl.ict.usc.edu/Research/DigitalEmily2/
- Infinite Realities LPS Head : http://www.ir-ltd.net/ | http://casual-effects.com/data/
Jade
Jade is an ornamental mineral, mostly known for its green varieties, which is featured prominently in ancient Asian art.
- 25
R : 0.575 G : 0.894 B : 0.376
Marble
- 25
R : 0.845 G : 0.777 B : 0.525
Wax
Wax regroups a wide range or organic compounds. It exists naturally but can also be made in laboratory. Wax can be found in candles for example.
- 6 or more.
R : 0.820 G : 0.470 B : 0.205
Milk
- 7
R : 0.895 G : 0.833 B : 0.750