All Rendering States Params - Shader API
Rendering states examples
Backface culling
Cull back faces:
//: state cull_face on
Draw front and back faces:
//: state cull_face off
Blending
No blending, fully opaque objects:
//: state blend none
Standard blending mode for back to front draw order:
//: state blend over
Standard blending mode for back to front draw order. Assume color is pre-multiplied by alpha:
//: state blend over_premult
Additive blending mode:
//: state blend add
Multiplicative blending mode:
//: state blend multiply
Shader sampling locality
By default, document channels are sampled using untransformed texture coordinates for rendering optimizations during painting.
If artifacts appear set the nonlocal state to on .
//: state nonlocal on
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