Bevel Smooth

Bevel Smooth icon

In: Effects/bevel, smooth, distance, grayscale

Description

The Bevel Smooth filter draws a gradient from the borders of a mask outward, inward or both.

It is used on a texture layer or inside a mask (black and white output) to create a smooth beveled gradient from the edges of a mask.

Inputs

Input name
Description
Distance Map: Grayscale
Use a custom texture or an anchor point.

Parameters

Parameter name
Description
Direction:
Select the side of the mask border which should be dilated.
Distance:
Adjust the distance of bevel dilation.
Smoothing:
Adjust the intensity of the smoothing applied to the mask.
Curve Offset:
Adjust the mask borders inward or outward.
Curve Shape:
Select whether the bevel slope uses a pinched or rounded curve.
Mask Threshold:
Adjust the value used to detect the borders of the mask from the Input.
Distance Map Multiplier:
Adjust the impact of the Distance Map over the Maximum Distance.
Bevel Wrap:
Toggle whether the bevel tiles horizontally and vertically.
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