MatFX HBAO

MatFX HBAO icon

In: Effects/ambient occlusion, height, shading

Description

The MatFX HBAO filter generates horizon-based ambient occlusion from height information.

It is used on texture layers or masks to add depth and contact shadows based on the source channel or height information.

Parameters

Parameter name
Description
Blur Intensity:
Adjust the blur intensity of the result.
Blur Wrap:
Toggle blur wrapping. When enabled, the effect samples pixels from the opposite side of the texture.
Channel Source:
Select the channel source used to generate the occlusion.
Use World Units:
Toggle use of world-space units.
Height Depth:
Adjust the perceived depth of the height input.
Radius:
Adjust the sampling radius of the occlusion effect.
Intensity:
Adjust the strength of the occlusion.
Relief Balance:
Adjust the balance of the relief contribution.
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