Bloom
Creates a soft glow around bright areas of the scene. Simulates how light scatters in a bright aura.
Parameter
Description
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Amount
Controls the intensity of the bloom effect. Higher values produce a more pronounced glow around bright areas.
Threshold
Sets the minimum brightness level required to trigger bloom. Only pixels brighter than this value will glow. A threshold of 1.0 means only pixels brighter than screen white will bloom.
Falloff
Determines how far the bloom spreads from bright areas. Lower values create a more compact glow, while higher values spread the effect across a larger area.
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