World Space Normals
Inputs
Input name
Description
Texture Color
Use a custom texture or an anchor point.
World Space Normals Color
Use the baked World Space Normals map.
Position Gradient Color
Use the baked Position map.
Parameters
Parameter name
Description
Global Invert
Invert the final result after all effects are combined.
Global Blur
Soften the final mask uniformly after all effects are combined.
Global Balance
Shift the balance of the final mask after all effects are combined between black or white, like a brightness adjustment.
Global Contrast
Adjust the contrast of the final mask after all effects are combined.
Use Texture
Toggle usage of a custom texture map on or off.
World Space Normal
Parameter name
Description
Invert
Invert just the world space normals.
Blur
Smooth the world space normals only.
Balance
Adjust the balance of the world space normals only, shifting the midpoint toward black or white like a brightness control.
Contrast
Adjust the contrast/falloff of world-space normals only.
Brightness
Adjust the luminosity of just the world space normals.
Right to Left
Adjust how the effect is applied from left to right across the Mesh.
Top To Bottom
Adjust how the effect is applied from top to bottom across the Mesh.
Front to Back
Adjust how the effect is applied from front to back across the Mesh.
World Space Normal/Right to Left
Parameter name
Description
Invert
Invert the Right to Left gradient direction.
Blending Mode
Select which blending mode to use for the current layer.
World Space Normal/Top To Bottom
Parameter name
Description
Invert
Invert the Top to Bottom gradient direction.
Blending Mode
Select which blending mode to use for the current layer.
World Space Normal/Front to Back
Parameter name
Description
Invert
Invert the Front to Back gradient direction.
Blending Mode
Select which blending mode to use for the current layer.
Texture
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substance-3d-painter-help-guide