Tri-Planar Advanced
Inputs
Input name
Description
World Space Normal:
Use the baked World Space Normal map.
Position:
Use the baked Position map.
Parameters
Parameter name
Description
Projection:
Select which axes to project across.
Blending Mode:
Select how the axis projections blend together.
Blending Contrast:
Adjust the contrast of the projection blending.
Texture Tiling:
Adjust the tiling of the projected texture.
Rotation X:
Adjust the rotation of the X-axis projection.
Offset X:
Adjust the offset of the X-axis projection.
Rotation Y:
Adjust the rotation of the Y-axis projection.
Offset Y:
Adjust the offset of the Y-axis projection.
Rotation Z:
Adjust the rotation of the Z-axis projection.
Offset Z:
Adjust the offset of the Z-axis projection.
Axis X
Parameter name
Description
Rotation X:
Adjust the rotation of the X-axis texture projection.
Offset X X:
Adjust the X-axis projection offset along the X axis.
Offset X Y:
Adjust the X-axis projection offset along the Y axis.
NOTE
The offset parameters contain two axes in their title. The first defines the projection axis, and the second defines the offset axis. So Offset X Y specifically looks at the projection on the X axis, and offsets that projection along the projections local Y axis.
Another way of thinking about it is that Offset X X offsets the X projection horizontally, and Offset X Y offsets the X projection vertically.
Axis Y
Parameter name
Description
Rotation X:
Adjust the rotation of the Y-axis texture projection.
Offset Y X:
Adjust the Y-axis projection offset along the X axis.
Offset Y Y:
Adjust the Y-axis projection offset along the Y axis.
NOTE
The offset parameters contain two axes in their title. The first defines the projection axis, and the second defines the offset axis. So Offset Y X specifically looks at the projection on the Y axis, and offsets that projection along the projections local X axis.
Another way of thinking about it is that Offset Y X offsets the Y projection horizontally, and Offset Y Y offsets the Y projection vertically.
Axis Z
Parameter name
Description
Rotation X:
Adjust the rotation of the Z-axis texture projection.
Offset Z X:
Adjust the Z-axis projection offset along the X axis.
Offset Z Y:
Adjust the Z-axis projection offset along the Y axis.
NOTE
The offset parameters contain two axes in their title. The first defines the projection axis, and the second defines the offset axis. So Offset Z Y specifically looks at the projection on the Z axis, and offsets that projection along the projections local Y axis.
Another way of thinking about it is that Offset Z X offsets the Z projection horizontally, and Offset Z Y offsets the Z projection vertically.
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