Custom grunge Grayscale
Use a custom texture or an anchor point.
Curvature Grayscale
Use the baked Curvature map.
Ambient Occlusion Grayscale
Use the baked Ambient Occlusion map.
World Space Normal Color
Use the baked World Space Normals map.
Position Color
Use the baked Position map.
Micro Normal Color
Use a custom normal texture or an anchor point.
Micro Height Color
Use a custom texture or an anchor point.
Parameter name
Description
Seed
Set the seed value used to generate the dirt texture.
- Click Random to switch to another random seed.
- Click the pencil to see the current seed value, and enter a specific value if desired.
Invert
Invert specific internal maps (e.g., Curvature, AO) before they're combined into the final mask.
Wear Level
Adjust the total amount of wear and overall visibility of the generator effect.
Wear Contrast
Adjust the contrast of the final wear result.
Use Triplanar
When Use Triplanar is enabled, the texture is projected from three directions (X, Y, Z axes) instead of relying only on UVs.
- Without triplanar enabled, the texture follows the UV layout.
- With triplanar enabled, the texture is projected from multiple angles and blended.
Triplanar Blending Contrast
Adjust how smoothly a texture blends when it is projected using triplanar mapping. This adjusts the softness of the blending between the projections from each direction.
Grunge Amount
Adjust the intensity of the grunge details.
Use Custom Grunge
Toggle usage of a custom grunge map on or off.
Edges Smoothness
Adjust the softness of the edge wear effect.
Ambient Occlusion Masking
Adjust how much the ambient occlusion map affects the result.
Curvature Weight
Adjust how much the curvature map affects the result.