Known issues
This page lists all the active known issues present in v12.1.0 of Substance 3D Painter:
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[Engine]Error when using Smart Materials if Texture Set has no tile 1001 -
[Engine]Painting with Clone tool in normal channel shift colors incorrectly -
[Engine]Geometry mask shows artifacts at UV borders with instanced layers -
[Engine]UV padding “3D Space Neighbor” mode doesn’t work well on thin triangles -
[Engine]Anchor point result doesn’t render between a mask and a color channel -
[Baking]Wrong AO on simple cubes -
[Baking]Matching by name suffix interpretation is wrong -
[Baking]Uv seams do not appear after mes reimport -
[Baking]Grid-like artifacts with some settings -
[Substance]Several misspell in resources -
[Substance]Blank space breaks condition for visibility -
[Substance]Presets for some materials take too long to load -
[Substance]Can not import resource with mixed usages -
[Color Management]Incompatible bindings with generator not used in mask -
[Color Management]Filter output are not properly taken into account -
[Color Management]HDR color space conversions with ACE on Linux produce clamped colors -
[Shelf]Resources get the wrong usage if placed in a folder with a specific name -
[Shelf][Substance]Userdata not taken into account for shelf thumbnail generation. -
[Shader]“camera_vp_matrix_inverse” parameter is not recognized -
[Shader]user0 channel always can not be read as sRGB with specific shader -
[Scripting][Javascript]“Disbaled” typo when specifying dithering parameter in export functions -
[Scripting][Python]Various typos in substance_painter.project module -
[Single Channel View]Project saved in base color view looks darker after Painter version update -
[Single Channel View]Project saved in base color view looks darker after Painter version update -
[gltf]Can not open files exported through Babylon Exporter -
[Displacement]Glitch when painting -
[Polygon Fill Tool]Wrong selection with symmetry -
[2D view]Strokes sometimes does not appear when painting -
[Console]Symboles associated to shortcut are not possible to write -
[LOG]Error message is wrong when failing export -
[3D View]Stencil does not work on duplicated objects -
[Resource updater]Different resources in the shelf with the same name are read as one resource -
[Sample]Broken camera in Preview sample -
[Instancing][Projection]When selecting an instance in planar proj, another planar proj is selected on another texture set -
[Slider]Numerical inputs are deselected when cursor leaves the window -
[Anchor point]Broken references when copy and pasting Mask content -
[Mesh export]Do not take into account new texture set names -
[Anchor Points]Incorrect color when used in generator -
[Bakers]ID Map baker doesn’t take into consideration 3ds Max 2021 Physical Material -
[UV Tiles]No error message on overlapping UV spaces with a specific mesh -
[GLTF][Crash]Creating project with compressed gltf file causes a crash -
[UV Tile sequence]Position maps are not imported correctly -
[UVTiles]Height combination mask is not refresh with UV Tile mask -
[Import]Cannot import obj file with “nan” values -
[Export]GLTF exports at the wrong size -
[Texture Set]Name can be empty -
[Layer stack]Copy into mask switch to material mode -
[UI]Typo in brush maker settings -
[Texture Set Settings]Wrong shader instance name after a renaming -
[Blending]Color and saturation blending mode change brightness as well -
[Librairies]Width of Saved searches and filter by path windows not saved when changed -
[Geometry mask]Issue when reimporting mesh and instanced layer -
[Color management]Color space not found when tile 1001 is missing -
[Export mesh]Displacement not exported with specific UV tiles set up -
[RedHat]Color picker issues -
[Regression][UI]Right Click Menu is too small on hd screen -
[Resources]Imported mesh maps are ignored by auto-update -
[User Channels]Color mixing space preview is wrong -
[Mask]geometry selection is still active after switching to bake mode -
[Sonoma]Icons do not appear in menus -
[Path]Height blending many paths can cause artifacts -
[USD]Wrong usda assignation in some cases -
[Polygon Fill]Changing base color’s color space does not update color picker -
[Paint Skew]Selected tool in paint skew stays selected after switching to Painting Mode -
[Color Picker]Picker stays open after changing tool -
[UV Padding]Artefacts when upscaling texture from 4k to 8k at export -
[Baking Common Settings]Cage Distance settings don’t update cage wireframe and shader visualization -
[Send to Photoshop]Fails to export layer’s mask -
[Skew Baking]Skew correction breaks when painting and undoing -
[Projection Tool]Viewport interaction is blocked by projection tool -
Non-square resources are stretched when used in the brush channel’s slots
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Failed to decode substance
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Not perfectly superposed UVs can create artefacts
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Invalid mesh normals with some fbx
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View is not updated when changing the channel affected by a level
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Project with one texture set are reopen in Base Color solo mode
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UI of channel button in Material/paint properties can be broken
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Order of channels in Properties can be broken
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Strokes made in L16F and RBG16F can display artifacts
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Restore button behaviour does not interact with lock key in camera settings
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Photoshop export ignores geometry mask selection
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Blur Slope and warp filter depends on texture set resolution
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Maps with no names are created outside export folder
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Stencil is not updated when changing brush preset
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Issue with transparency on PSD files
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Brush parameters modifies from contextual toolbar do not appear in history
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Can not rename or delete export presets if you already deleted and recreated it this session
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Channel mapping does not work for projection tool preview in some cases.
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Opening and saving some projects can take longer than usual.
Stability
[Crash]Clicking on Texture Set list after failed project creation causes a crash[Crash]Critical error crash when same project is open twice[Crash]Select “Export mesh” when mesh failed to load[Crash]Clicking on “Start painting” after trying to open an old project[Crash]Creating very long texts in Ribbon can crash[Crash]Returning to painting mode after device lost in baking[Crash]Exit Painter after cancel maps export[Crash]Exporting mesh with some special symbols in camera name[Crash]Deleting a channel while in mask view mode leads to a crash[Crash]Some Substances can lead to a crash when rendered[Crash]Reimport mesh while in baking mode[Crash]Reload several meshes can lead to a crash