Known issues

This page lists all the active known issues present in v12.1.0 of Substance 3D Painter:

  • [Engine] Error when using Smart Materials if Texture Set has no tile 1001

  • [Engine] Painting with Clone tool in normal channel shift colors incorrectly

  • [Engine] Geometry mask shows artifacts at UV borders with instanced layers

  • [Engine] UV padding “3D Space Neighbor” mode doesn’t work well on thin triangles

  • [Engine] Anchor point result doesn’t render between a mask and a color channel

  • [Baking] Wrong AO on simple cubes

  • [Baking] Matching by name suffix interpretation is wrong

  • [Baking] Uv seams do not appear after mes reimport

  • [Baking] Grid-like artifacts with some settings

  • [Substance] Several misspell in resources

  • [Substance] Blank space breaks condition for visibility

  • [Substance] Presets for some materials take too long to load

  • [Substance] Can not import resource with mixed usages

  • [Color Management] Incompatible bindings with generator not used in mask

  • [Color Management] Filter output are not properly taken into account

  • [Color Management] HDR color space conversions with ACE on Linux produce clamped colors

  • [Shelf] Resources get the wrong usage if placed in a folder with a specific name

  • [Shelf] [Substance] Userdata not taken into account for shelf thumbnail generation.

  • [Shader] “camera_vp_matrix_inverse” parameter is not recognized

  • [Shader] user0 channel always can not be read as sRGB with specific shader

  • [Scripting] [Javascript] “Disbaled” typo when specifying dithering parameter in export functions

  • [Scripting] [Python] Various typos in substance_painter.project module

  • [Single Channel View] Project saved in base color view looks darker after Painter version update

  • [Single Channel View] Project saved in base color view looks darker after Painter version update

  • [gltf] Can not open files exported through Babylon Exporter

  • [Displacement] Glitch when painting

  • [Polygon Fill Tool] Wrong selection with symmetry

  • [2D view] Strokes sometimes does not appear when painting

  • [Console] Symboles associated to shortcut are not possible to write

  • [LOG] Error message is wrong when failing export

  • [3D View] Stencil does not work on duplicated objects

  • [Resource updater] Different resources in the shelf with the same name are read as one resource

  • [Sample] Broken camera in Preview sample

  • [Instancing] [Projection] When selecting an instance in planar proj, another planar proj is selected on another texture set

  • [Slider] Numerical inputs are deselected when cursor leaves the window

  • [Anchor point] Broken references when copy and pasting Mask content

  • [Mesh export] Do not take into account new texture set names

  • [Anchor Points] Incorrect color when used in generator

  • [Bakers] ID Map baker doesn’t take into consideration 3ds Max 2021 Physical Material

  • [UV Tiles] No error message on overlapping UV spaces with a specific mesh

  • [GLTF] [Crash] Creating project with compressed gltf file causes a crash

  • [UV Tile sequence] Position maps are not imported correctly

  • [UVTiles] Height combination mask is not refresh with UV Tile mask

  • [Import] Cannot import obj file with “nan” values

  • [Export] GLTF exports at the wrong size

  • [Texture Set] Name can be empty

  • [Layer stack] Copy into mask switch to material mode

  • [UI] Typo in brush maker settings

  • [Texture Set Settings] Wrong shader instance name after a renaming

  • [Blending] Color and saturation blending mode change brightness as well

  • [Librairies] Width of Saved searches and filter by path windows not saved when changed

  • [Geometry mask] Issue when reimporting mesh and instanced layer

  • [Color management] Color space not found when tile 1001 is missing

  • [Export mesh] Displacement not exported with specific UV tiles set up

  • [RedHat] Color picker issues

  • [Regression] [UI] Right Click Menu is too small on hd screen

  • [Resources] Imported mesh maps are ignored by auto-update

  • [User Channels] Color mixing space preview is wrong

  • [Mask] geometry selection is still active after switching to bake mode

  • [Sonoma] Icons do not appear in menus

  • [Path] Height blending many paths can cause artifacts

  • [USD] Wrong usda assignation in some cases

  • [Polygon Fill] Changing base color’s color space does not update color picker

  • [Paint Skew] Selected tool in paint skew stays selected after switching to Painting Mode

  • [Color Picker] Picker stays open after changing tool

  • [UV Padding] Artefacts when upscaling texture from 4k to 8k at export

  • [Baking Common Settings] Cage Distance settings don’t update cage wireframe and shader visualization

  • [Send to Photoshop] Fails to export layer’s mask

  • [Skew Baking] Skew correction breaks when painting and undoing

  • [Projection Tool] Viewport interaction is blocked by projection tool

  • Non-square resources are stretched when used in the brush channel’s slots

  • Failed to decode substance

  • Not perfectly superposed UVs can create artefacts

  • Invalid mesh normals with some fbx

  • View is not updated when changing the channel affected by a level

  • Project with one texture set are reopen in Base Color solo mode

  • UI of channel button in Material/paint properties can be broken

  • Order of channels in Properties can be broken

  • Strokes made in L16F and RBG16F can display artifacts

  • Restore button behaviour does not interact with lock key in camera settings

  • Photoshop export ignores geometry mask selection

  • Blur Slope and warp filter depends on texture set resolution

  • Maps with no names are created outside export folder

  • Stencil is not updated when changing brush preset

  • Issue with transparency on PSD files

  • Brush parameters modifies from contextual toolbar do not appear in history

  • Can not rename or delete export presets if you already deleted and recreated it this session

  • Channel mapping does not work for projection tool preview in some cases.

  • Opening and saving some projects can take longer than usual.

Stability

  • [Crash] Clicking on Texture Set list after failed project creation causes a crash
  • [Crash] Critical error crash when same project is open twice
  • [Crash] Select “Export mesh” when mesh failed to load
  • [Crash] Clicking on “Start painting” after trying to open an old project
  • [Crash] Creating very long texts in Ribbon can crash
  • [Crash] Returning to painting mode after device lost in baking
  • [Crash] Exit Painter after cancel maps export
  • [Crash] Exporting mesh with some special symbols in camera name
  • [Crash] Deleting a channel while in mask view mode leads to a crash
  • [Crash] Some Substances can lead to a crash when rendered
  • [Crash] Reimport mesh while in baking mode
  • [Crash] Reload several meshes can lead to a crash
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