Known issues
This page lists all the currently active known issues currently present in the latest version of Substance 3D Painter.
[2D view]Strokes sometimes does not appear when painting[3D View]Stencil does not work on duplicated objects[Anchor Points]Incorrect color when used in generator[Anchor point]Broken references when copy and pasting Mask content[Baking]Matching by name suffix interpretation is wrong[Baking]Wrong AO on simple cubes[Baking]Uv seams do not appear after mes reimport[Regression][Baking]`` Baking is slower in some cases[Bakers]ID Map baker doesn’t take into consideration 3ds Max 2021 Physical Material[Blending]Color and saturation blending mode change brightness as well[Color Management]Filter outputs are not properly taken into account[Color management]Color space not found when tile 1001 is missing[Color Management]Incompatible bindings with generator not used in mask[Color Management]HDR color space conversions with ACE on Linux produce clamped colors[Console]Symboles associated to shortcut are not possible to write[Crash]Select “Export mesh” when mesh failed to load[Crash]Creating very long texts in Ribbon can crash[Crash]Clicking on “Start painting” after trying to open an old project[GLTF][Crash]Creating project with compressed gltf file causes a crash[Crash]Clicking on Texture Set list after failed project creation causes a crash[Crash]Critical error crash when same project is open twice[Crash]Returning to painting mode after device lost in baking[Crash]Saving with insufficient disk space can crash or corrupt projects[Displacement]Glitch when painting[Engine]Error when using Smart Materials if Texture Set has no tile 1001[Engine]Painting with Clone tool in normal channel shift colors incorrectly[Engine]Geometry mask shows artifacts at UV borders with instanced layers[Export]GLTF exports at the wrong size[Export mesh]Displacement not exported with specific UV tiles set up[Filled Path]Not affected by symmetry[Geometry mask]Issue when reimporting mesh and instanced layer[gltf]Can not open files exported through Babylon Exporter[Import]OBJ has missing faces in some cases[Import]Cannot import obj file with “nan” values[Instancing][Projection]When selecting an instance in planar proj, another planar proj is selected on another texture set[Layer stack]Copy into mask switch to material mode[Librairies]Width of Saved searches and filter by path windows not saved when changed[LOG]Error message is wrong when failing export[Mask]geometry selection is still active after switching to bake mode[Mesh export]Do not take into account new texture set names[Polygon Fill Tool]Wrong selection with symmetry[RedHat]Color picker issues[Resource updater]Different resources in the shelf with the same name are read as one resource[Resources]Imported mesh maps are ignored by auto-update[Sample]Broken camera in Preview sample[Scripting][Python]`` Various typos in substance_painter.project module[Scripting][Javascript]`` “Disbaled” typo when specifying dithering parameter in export functions[Shader]user0 channel always can not be read as sRGB with specific shader[Shader]“camera_vp_matrix_inverse” parameter is not recognized[Shader]Ambient Occlusion is applied twice with Texture Sets using different mixing methods[Shelf]Resources get the wrong usage if placed in a folder with a specific name[Shelf][Substance]Userdata not taken into account for shelf thumbnail generation[Slider]Numerical inputs are deselected when cursor leaves the window[Stencil]Preview has lower resolution than painted result[Substance]Presets for some materials take too long to load[Substance]Blank space breaks condition for visibility[Substance]Several misspell in resources[Substance]Only the first usage of an input/output node is taken into account[Texture Set]Name can be empty[UI]Typo in brush maker settings[UI]‘uv island’ is still mentioned in ID map color source tooltip[Regression][UI]`` Right Click Menu is too small on HD screens[User Channels]Color mixing space preview is wrong[UV Tiles]Height combination mask is not refresh with UV Tile mask[UV Tiles]No error message on overlapping UV spaces with a specific mesh[UV Tile sequence]Position maps are not imported correctly- Photoshop export ignores geometry mask selection
- Non-square resources are stretched when used in the brush channel’s slots
- View is not updated when changing the channel affected by a level
- Invalid mesh normals with some fbx
- Blur Slope and warp filter depends on texture set resolution
- Order of channels in Properties can be broken
- AO Mixing doesn’t work in 3D view
- Strokes made in L16F and RBG16F can display artifacts
- Failed to decode substance
- Not perfectly superposed UVs can create artefacts
- Maps with no names are created outside export folder
- UI of channel button in Material/paint properties can be broken
- Restore button behaviour does not interact with lock key in camera settings
- Project with one texture set are reopen in Base Color solo mode
recommendation-more-help
substance-3d-painter-help-guide