Known issues

This page lists all the currently active known issues currently present in the latest version of Substance 3D Painter.

  • [2D view] Strokes sometimes does not appear when painting
  • [3D View] Stencil does not work on duplicated objects
  • [Anchor Points] Incorrect color when used in generator
  • [Anchor point] Broken references when copy and pasting Mask content
  • [Baking] Matching by name suffix interpretation is wrong
  • [Baking] Wrong AO on simple cubes
  • [Baking] Uv seams do not appear after mes reimport
  • [Regression][Baking]`` Baking is slower in some cases
  • [Bakers] ID Map baker doesn’t take into consideration 3ds Max 2021 Physical Material
  • [Blending] Color and saturation blending mode change brightness as well
  • [Color Management] Filter outputs are not properly taken into account
  • [Color management] Color space not found when tile 1001 is missing
  • [Color Management]Incompatible bindings with generator not used in mask
  • [Color Management] HDR color space conversions with ACE on Linux produce clamped colors
  • [Console] Symboles associated to shortcut are not possible to write
  • [Crash] Select “Export mesh” when mesh failed to load
  • [Crash] Creating very long texts in Ribbon can crash
  • [Crash] Clicking on “Start painting” after trying to open an old project
  • [GLTF] [Crash] Creating project with compressed gltf file causes a crash
  • [Crash] Clicking on Texture Set list after failed project creation causes a crash
  • [Crash] Critical error crash when same project is open twice
  • [Crash] Returning to painting mode after device lost in baking
  • [Crash] Saving with insufficient disk space can crash or corrupt projects
  • [Displacement] Glitch when painting
  • [Engine] Error when using Smart Materials if Texture Set has no tile 1001
  • [Engine] Painting with Clone tool in normal channel shift colors incorrectly
  • [Engine] Geometry mask shows artifacts at UV borders with instanced layers
  • [Export]GLTF exports at the wrong size
  • [Export mesh] Displacement not exported with specific UV tiles set up
  • [Filled Path] Not affected by symmetry
  • [Geometry mask] Issue when reimporting mesh and instanced layer
  • [gltf] Can not open files exported through Babylon Exporter
  • [Import] OBJ has missing faces in some cases
  • [Import] Cannot import obj file with “nan” values
  • [Instancing] [Projection] When selecting an instance in planar proj, another planar proj is selected on another texture set
  • [Layer stack]Copy into mask switch to material mode
  • [Librairies] Width of Saved searches and filter by path windows not saved when changed
  • [LOG] Error message is wrong when failing export
  • [Mask] geometry selection is still active after switching to bake mode
  • [Mesh export] Do not take into account new texture set names
  • [Polygon Fill Tool] Wrong selection with symmetry
  • [RedHat] Color picker issues
  • [Resource updater] Different resources in the shelf with the same name are read as one resource
  • [Resources] Imported mesh maps are ignored by auto-update
  • [Sample] Broken camera in Preview sample
  • [Scripting][Python]`` Various typos in substance_painter.project module
  • [Scripting][Javascript]`` “Disbaled” typo when specifying dithering parameter in export functions
  • [Shader] user0 channel always can not be read as sRGB with specific shader
  • [Shader] “camera_vp_matrix_inverse” parameter is not recognized
  • [Shader] Ambient Occlusion is applied twice with Texture Sets using different mixing methods
  • [Shelf] Resources get the wrong usage if placed in a folder with a specific name
  • [Shelf] [Substance] Userdata not taken into account for shelf thumbnail generation
  • [Slider] Numerical inputs are deselected when cursor leaves the window
  • [Stencil] Preview has lower resolution than painted result
  • [Substance] Presets for some materials take too long to load
  • [Substance] Blank space breaks condition for visibility
  • [Substance]Several misspell in resources
  • [Substance] Only the first usage of an input/output node is taken into account
  • [Texture Set] Name can be empty
  • [UI] Typo in brush maker settings
  • [UI] ‘uv island’ is still mentioned in ID map color source tooltip
  • [Regression][UI]`` Right Click Menu is too small on HD screens
  • [User Channels] Color mixing space preview is wrong
  • [UV Tiles] Height combination mask is not refresh with UV Tile mask
  • [UV Tiles] No error message on overlapping UV spaces with a specific mesh
  • [UV Tile sequence] Position maps are not imported correctly
  • Photoshop export ignores geometry mask selection
  • Non-square resources are stretched when used in the brush channel’s slots
  • View is not updated when changing the channel affected by a level
  • Invalid mesh normals with some fbx
  • Blur Slope and warp filter depends on texture set resolution
  • Order of channels in Properties can be broken
  • AO Mixing doesn’t work in 3D view
  • Strokes made in L16F and RBG16F can display artifacts
  • Failed to decode substance
  • Not perfectly superposed UVs can create artefacts
  • Maps with no names are created outside export folder
  • UI of channel button in Material/paint properties can be broken
  • Restore button behaviour does not interact with lock key in camera settings
  • Project with one texture set are reopen in Base Color solo mode
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