Adding content on the hard drive
Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
It is possible to add resources to your libraries by placing new content directly on the hard drive at the right location.
A default folder for user assets is provided by default where you can add your new content, either through the application interface or by manually dropping it in the following location. This default library is also used when creating new presets such as brushes, tools, smart materials, etc. For more information, see the Presets documentation.
Where to put assets ?
Below are the locations of the default Your Assets library where your own custom content is created by default:
Windows
7.2 or newer
C:\Users\username\Documents\Adobe\Adobe Substance 3D Painter
Legacy
C:\Users\username\Documents\Allegorithmic\Substance Painter
Mac
7.2 or newer
/Users/username/Documents/Adobe/Adobe Substance 3D Painter
Legacy
/Users/username/Documents/Allegorithmic/Substance Painter
Linux
7.2 or newer
/home/username/Documents/Adobe/Adobe Substance 3D Painter
Legacy
/home/username/Documents/Allegorithmic/Substance Painter
The
Starter assets shipped with the application are located within the installation folder and are replaced in each new version. We do not recommend putting personal content in this location, as it will be
erased with every update and may even cause read/write permission issues.
It is best to use the
Your assets location or another custom location. For more information on how to add a custom library location, see
Adding a new library.
You can import different types of files to your Substance 3D Painter library. Placing them in the designated folders (such as alphas, colorluts, effects…) will assign a type of usage to the asset, so it is important to choose the right folder when adding new content. Note that if you add a custom library location, it will automatically create the appropriate folders at that location.
SBSAR
Substance Material
assets / Materials
SBSAR
Filters
assets / Effects
SBSAR
Generators
assets / Generators
PNG, TGA, JPEG, etc.
Texture or Alpha
assets / Textures or Shelf / Alphas
HDR, EXR
Environment or Color Lut
assets / Environments or Shelf / Colorlut
GLSL
Shader
assets / Shaders
SPPR
Brush Preset
assets / Presets / Brush
SPPR
Particle Preset
assets / Preset / Particles
SPPR
Material Preset
assets / Presets / Materials or assets / Materials
SPPR
Tool preset
assets / Preset / Tools
SPSM
Smart Material
assets / Smart-materials
SPMSK
Smart Mask
assets / Smart-masks
SPEXP
Export Preset
Shelf / Export-presets
As of version 7.2.0, custom folders and categories can be used in a library. They will be accessible in the Assets window via
Filter by path or
Breadcrumbs.
SBS (not SBSAR) files can’t be used directly, they need to be exported as SBSAR from Substance 3D Designer.