Project configuration
The project setting window allows to modify a few properties related to the current project, such as the reloading of a new mesh.
3D mesh
The File and Select button allows to update the current project’s 3D model at any moment. This allows to:
- Update the 3D model topology
- Update the UVs
- Add or Remove Texture Sets
Project Settings
This sections control several settings related to the project:
Defines the format of the normal map used for the mesh in the viewport. This parameter only affects the shaders in the viewport and mesh maps in the bakers. The layer stack is independent.Recommended value for common applications:
- Unity: OpenGL
- Unreal Engine: DirectX
- Maya: OpenGL
- 3DS Max: DirectX
- Blender: OpenGL
Determines how to compute and display normal maps in the viewport for shading and lighting. If enabled, the tangent and binormals of the mesh will be computed per pixels instead of per vertex.Recommended value for common applications:
- Unity: Disabled (Enabled if using HDRP)
- Unreal Engine: Enabled
File type-specific settings
When a USD mesh format is selected, other file type-specific settings become available.
Allows to select a specific part of a USD file. By default, it is set to ‘Root’, which means the entire USD file will be used in the Painter project. Change… opens a new window that displays the content of the USD. If variants are detected, it is possible to select a specific variant to load in the project.Note that -
- Only the modeling variant selection will have any impact.
- Variants nested within variants are not currently detected.
UV Tiles settings
This section indicates if the current project is using any of the UV Tiles/UDIM texture workflow in the current project. For more information see the UV Tiles documentation.
Import settings
These settings control how the selected mesh will be imported:
Color management settings
This section controls the settings regarding how to convert colors. For more information see the Color management documentation.