World space normal Color
Use the baked World Space Normal map.
Position Color
Use the baked Position map.
Custom grunge Grayscale
Use a custom texture or an anchor point.
Curvature Grayscale
Use the baked Curvature map.
Ambient Occlusion Grayscale
Use the baked Ambient Occlusion map.
Micro Normal Color
Use a custom normal texture or an anchor point.
Micro Height Color
Use a custom texture or an anchor point.
Parameter name
Description
Seed
Set the seed value used to generate the dirt texture.
- Click Random to switch to another random seed.
- Click the pencil to see the current seed value, and enter a specific value if desired.
Invert
Invert the metal edge wear mask.
Wear Level
Set the total amount of wear.
Wear Contrast
Adjust the contrast of the final wear result.
Use Triplanar
When Use Triplanar is enabled, the texture is projected from three directions (X, Y, Z axes) instead of relying only on UVs.
- Without triplanar enabled, the texture follows the UV layout.
- With triplanar enabled, the texture is projected from multiple angles and blended.
Triplanar Blending Contrast
Adjust how smoothly a texture blends when it is projected using triplanar mapping. This adjusts the softness of the blending between the projections from each direction.
Grunge Amount
Adjust the amount of the grunge details.
Grunge Scale
Adjustthe scale of the grunge details.
Use Custom Grunge
Toggle usage of a custom grunge map on or off.
Edges Smoothness
Adjust the smoothness of the overall edges.
Ambient Occlusion Masking
Use the ambient occlusion as a mask to prevent occluded areas from receiving the weathering effect.
Curvature Weight
Adjust how much the curvature map affects the final result. The Curvature map is what the generator uses to define edges, so a very low Curvature weight can remove all edge wear, leaving only the grunge.