Mesh map settings
The Mesh map settings panel is available in Baking mode, and has controls to prepare your mesh for baking. To adjust mesh map settings for a given map, select the map in the Mesh map bakers panel. Each Mesh map can have different settings available. A collection of Common settings shared by all mesh maps is available at the top of the Mesh Map Bakers panel.
Any settings that are shared across mesh maps will appear on the Common settings page, rather than on each individual mesh map.
Common settings
The Common settings page holds controls that affect how all mesh maps are baked.
Output settings
High-poly parameters
Determine how the baking cage is generated.
- Distance based: Inflate the vertices away from the mesh a uniform distance across the model to create a cage.
- Automatic (experimental): Painter will analyse your mesh and generate a cage automatically, trying to keep the cage close to the surface without creating intersections for best results.
- Custom file: Import a file that you have created to use as the cage. Note that imported files must have the same number of vertices as the base mesh to work correctly.
Change how the Baker determines whether to include objects while baking:
- Always: Include all high poly meshes that are hit within the cage while baking.
- By mesh name: For each cage, only bake meshes with the corresponding mesh suffix.
ID map settings
Change how the baked colors of the ID map are determined:
- Vertex Color
- Material Color
- File ID
- Mesh ID/Polygroup
When using File ID or Mesh ID/Polygroup as the color source, determine how colors are generated:
- Random
- Hue shift
- Grayscale