Baked Lighting Environment

Baked Lighting Environment icon

In: Effects/lighting, bake, environment, PBR

Description

The Baked Lighting Environment filter bakes material and environment lighting information into the color channel.

It is used on a paint layer set to passthrough mode and applied to all channels. It is useful for stylized workflows where accurate simulated lighting is not required, or when resources are limited, such as on mobile projects or assets that rely on a color map only.

Inputs

Input name
Description
Ambient Occlusion: Grayscale
Use the baked Ambient Occlusion map.
Environment Map: Grayscale
Use the environment map.
Normal: Color
Use the baked Normal map.

Parameters

Parameter name
Description
Horizontal Rotation:
Adjust the horizontal rotation of the environment lighting.
Vertical Rotation:
Adjust the vertical rotation of the environment lighting.
Exposure:
Adjust the exposure of the baked result.
Height Intensity:
Adjust how strongly height information affects the result.
Ambient Occlusion Intensity:
Adjust the intensity of ambient occlusion in the bake.
Specular Occlusion Intensity:
Adjust the intensity of specular occlusion in the bake.
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