Mask Editor
Inputs
Input name
Description
Texture Color
Use a custom texture or an anchor point.
Texture (Secondary) Color
Use a custom texture or an anchor point.
World Space Normals Color
Use the baked World Space Normals map.
Position Gradient Color
Use the baked Position map.
Thickness Grayscale
Use the baked Thickness map.
Curvature Grayscale
Use the baked Curvature map.
Ambient Occlusion Grayscale
Use the baked Ambient Occlusion map.
Micro Normal Color
Use a custom normal texture or an anchor point.
Micro Height Color
Use a custom texture or an anchor point.
Parameters
Parameter name
Description
Global Invert
Invert the final result after all layers are combined.
Global Blur
Blur the final mask uniformly after all layers are combined.
Global Balance
Adjust the balance of the final mask after all layers are combined between black or white, like a brightness adjustment.
Global Contrast
Adjust the contrast of the final mask after all layers are combined.
Texture Opacity
Adjust the visibility of the custom texture.
Texture 2 Opacity
Adjust the visibility of the second custom texture.
Ambient Occlusion Opacity
Adjust the visibility of the ambient occlusion details.
Curvature Opacity
Adjust the visibility of the curvature details.
World Space Normal Opacity
Adjust the visibility of the world space normal details.
Position Gradient Opacity
Adjust the visibility of the position details.
Thickness Opacity
Adjust the visibility of the thickness details.
Texture
Texture 2
Ambient Occlusion
Parameter name
Description
Invert
Invert the Ambient Occlusion and Micro Details layers.
Blending Mode
Select which blending mode to use for the current layer.
Blur
Adjust Ambient Occlusion and micro detail softness.
Balance
Adjust the balance of the Ambient Occlusion and micro details, shifting the midpoint toward black or white like a brightness control.
Contrast
Adjust the contrast/falloff of the Ambient Occlusion and micro details.
Curvature
World Space Normal
Parameter name
Description
Invert
Invert the world space normals.
Blending Mode
Select which blending mode to use for the current layer.
Blur
Adjust the world space normal softness.
Balance
Adjust the balance of the world space normals, shifting midpoint toward black or white like a brightness control.
Contrast
Adjust the contrast/falloff of the world space normals.
Brightness
Adjust the luminosity of the world space normals.
Right to Left
Adjust how the effect is applied from left to right across the Mesh.
Top To Bottom
Adjust how the effect is applied from top to bottom across the Mesh.
Front to Back
Adjust how the effect is applied from front to back across the Mesh.
World Space Normal/Right to Left
Parameter name
Description
Invert
Invert the Right to Left direction.
Blending Mode
Select which blending mode to use for the current layer.
World Space Normal/Top To Bottom
Parameter name
Description
Invert
Invert the Top To Bottom direction.
Blending Mode
Select which blending mode to use for the current layer.
World Space Normal/Front to Back
Parameter name
Description
Invert
Invert the Front to Back direction.
Blending Mode
Select which blending mode to use for the current layer.
Position Gradient
Parameter name
Description
Invert
Invert the position gradient layer.
Balance
Adjust the balance of the position gradient layer, shifting midpoint toward black or white like a brightness control.
Contrast
Adjust the contrast/falloff of the position gradient layer.
Brightness
Adjust the luminosity of the position gradient layer.
Blending mode
Select which blending mode to use for the current layer.
Right to Left
Adjust how the effect is applied from left to right across the Mesh.
Top To Bottom
Adjust how the effect is applied from top to bottom across the Mesh.
Front to Back
Adjust how the effect is applied from front to back across the Mesh.
TIP
The Position gradient is made up of up to three gradients, right-to-left, top-to-bottom, and front-to-back. Each of the sub gradients has their own blending mode that can be used to create different effects or mask out different areas of the model. The blending modes for these gradients only interact with each other to create a final Position gradient layer, they do not interact directly with other layers in the generator outside the position gradient.
Position Gradient - Right to Left
Parameter name
Description
Invert
Invert the Right to Left gradient direction.
Blending Mode
Select which blending mode to use for right to left gradient.
Position Gradient - Top To Bottom
Parameter name
Description
Invert
Invert the Top To Bottom gradient direction.
Blending Mode
Select which blending mode to use for the top to bottom gradient.
Position Gradient - Front to Back
Parameter name
Description
Invert
Invert the Front to Back gradient direction.
Blending Mode
Select which blending mode to use for the front to back gradient.
Thickness
Parameter name
Description
Invert
Invert the thickness.
Blur
Adjust the softness of details in the thickness layer.
Contrast
Adjust the contrast/falloff of the thickness layer.
Brightness
Adjust the luminosity of the thickness layer.
Micro Details
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