Ambient Occlusion
Inputs
Input name
Description
Texture Color
Use a custom texture or an anchor point.
Micro Normal Color
Use a custom normal texture or an anchor point.
Micro Height Color
Use a custom texture or an anchor point.
Ambient Occlusion Grayscale
Use the baked Ambient Occlusion map.
World Space Normals Color
Use the baked World Space Normals map.
Position Gradient Color
Use the baked Position map.
Parameters
Parameter name
Description
Global Invert
Invert the final result after all effects are combined.
Global Blur
Smooth the final mask uniformly after all effects are combined.
Global Balance
Shift the balance of the final mask after all effects are combined between black or white, like a brightness adjustment.
Global Contrast
Adjust the contrast of the final mask after all effects are combined.
Use Texture
Toggle usage of a custom texture map on or off.
Use Micro Details
Toggle usage of custom micro details on or off.
Ambient Occlusion
Parameter name
Description
Invert
Invert just Ambient Occlusion and micro details.
Blur
Smooth just Ambient Occlusion and micro details.
Balance
Adjust the balance of just the Ambient Occlusion and micro details, shifting midpoint toward black or white like a brightness control.
Contrast
Adjust the contrast/falloff of just the Ambient Occlusion and micro details.
Texture
Micro Details
Parameter name
Description
Micro Height
Toggle usage of a custom Micro Height map on or off.
Micro Normal
Toggle usage of a custom Micro Normal map on or off.
AO Radius
Adjust the radius (range) of the Ambient Occlusion in micro details.
AO Depth
Adjust the depth (intensity) of the Ambient Occlusion in micro details.
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