Polygon fill
The Polygon Fill tool (
Polygon fill tool functions on Paint Layers, but is limited to basecolor only and not intended for this purpose. Use it for masks only.
It has 4 selection modes:
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Triangle Fill - fills individual mesh tri’s.
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Polygon Fill - fills entire polygons. Doesn’t do anything different from Triangle Fill if your mesh is already triangulated upon export.
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- fills entire connected sub-meshes. Like “sub-object” mode in 3D applications, will fill every polygon connected to the one clicked.
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- fills entire UV chunk or “island”. Works like Mesh fill, but by looking at polygons connected in UV space. Filling stops at UV borders.
These 4 Modes can be combined and switched, meaning some smart usage lets you quickly mark and unmark sections in a mask using Mesh and UV chunk mode.
The (default) hotkeys associated to Polygon Fill tool are:
- Numeric key 4 - selects the Polygon Fill tool.
- X - Inverts current color when painting masks. Will quickly swap black for white. In material painting mode this hotkey has no effect.