Polygon Fill
The Polygon Fill tool fills polygons with material channel values or grayscale mask values. It can be used on paint layers, effects and masks to quickly fill regions of the mesh.
This tool is more of a painting tool than a selection tool: this is why after it has been used, it can only be erased via the eraser tool or by filling over it.
The tool can be accessed from the tool toolbar:
Settings
Below is the list of settings available with the Polygon Fill tool via the Properties window.
Selection mode
The selection mode controls how triangles and quads of the mesh geometry are selected.
Fill mode
The fill mode, which can only be used with the Rectangular marquee fill mode, controls which parts of the geometry are selected.
Hit-test
The hit-test settings control how triangles and quads get selected by the Rectangular marquee fill mode.
Blending
These settings control how the fill result is mixed with the underlying pixels.
Material
The material section controls which channels can be enabled to be painted on by the tool.
Shortcuts
The Polygon fill tool can be used effectively with the help of specific keyboard shortcuts:
Limitations
Some limitations apply to the tool:
- Polygon loop fill and Partial polygon loop fill work on quads only, so triangles and n-gons can’t be filled with these modes.
- Radial symmetry support is also limited and may be unreliable. To use symmetry prefer to use the mirror mode instead. See the symmetry documentation page for more information.
- The tool fills geometry from the active Texture Set only. The wireframe is displayed for that Texture Set and updates when the active Texture Set changes.