Baked Lighting Stylized
Inputs
Input name
Description
Ambient Occlusion: Grayscale
Use the baked Ambient Occlusion map.
Curvature: Grayscale
Use the baked Curvature map.
Normal: Color
Use the baked Normal map.
World Space Normals: Color
Use the baked World Space Normals map.
Parameters
Parameter name
Description
Input:
Select the input material workflow.
Output:
Select the output mode.
Dielectric Reflectance:
Adjust the dielectric reflectance.
Diffuse AO:
Adjust the ambient occlusion contribution to the diffuse lighting.
Diffuse Cavity:
Adjust the cavity contribution to the diffuse lighting.
Specular AO:
Adjust the ambient occlusion contribution to the specular lighting.
Specular Cavity:
Adjust the cavity contribution to the specular lighting.
Cavity Smoothness:
Adjust the smoothness of the cavity effect.
Edges Intensity:
Adjust the intensity of the edge effect.
Edges Smoothness:
Adjust the smoothness of the edge effect.
Normal Details Type:
Select which normal details are used.
Height to Normal Intensity:
Adjust the intensity of the height-to-normal conversion.
Sun Intensity:
Adjust the intensity of the sun light.
Sun Horizontal Angle:
Adjust the horizontal angle of the sun light.
Sun Vertical Angle:
Adjust the vertical angle of the sun light.
Sun Color:
Adjust the color of the sun light.
Sky Intensity:
Adjust the intensity of the sky light.
Sky Color:
Adjust the color of the sky light.
Horizon Color:
Adjust the color of the horizon light.
Ground Color:
Adjust the color of the ground light.
Horizontal Angle:
Adjust the intensity of the additional light.
Vertical Angle:
Adjust the vertical angle of the additional light.
Intensity:
Adjust the intensity of the additional light.
Color:
Adjust the color of the additional light.
Horizontal Angle:
Adjust the horizontal angle of the second additional light.
Vertical Angle:
Adjust the vertical angle of the second additional light.
Intensity:
Adjust the intensity of the second additional light.
Color:
Adjust the color of the second additional light.
Material
Parameter name
Description
Dielectric Reflectance:
Set the dielectric reflectance amount.
Diffuse AO:
Control how much ambient occlusion affects the diffuse details.
Diffuse Cavity:
Control how much cavity areas influence the diffuse details.
Specular AO:
Control how much ambient occlusion affects the specular details.
Specular Cavity:
Adjust how much cavity areas influence the specular details.
Cavity Smoothness:
Adjust how smooth the cavity areas appear.
Edges Intensity:
Set the strength of the edge details.
Edges Smoothness:
Adjust the smoothness of the edge areas.
Normal Details Type:
Select which details are used for the normals: Mesh only, or Mesh + Height + Normal.
Height to Normal Intensity:
Adjust the strength of the generated normal details.
Sun & Sky
Parameter name
Description
Sun Intensity:
Control the strength of the sun.
Sun Horizontal Angle:
Adjust the horizontal angle of the sun.
Sun Vertical Angle:
Adjust the vertical angle of the sun.
Sun Color:
Control the color of the sun.
Sky Intensity:
Adjust the strength of the sky.
Sky Color:
Set the color of the sky.
Horizon Color:
Adjust the color of the horizon.
Ground Color:
Set the color of the ground.
Light 1
Parameter name
Description
Horizontal Angle:
Adjust the horizontal angle of the additional light.
Vertical Angle:
Adjust the vertical angle of the additional light.
Intensity:
Adjust the strength of the additional light.
Color:
Set the color of the additional light.
Light 2
Parameter name
Description
Horizontal Angle:
Adjust the horizontal angle of the second additional light.
Vertical Angle:
Adjust the vertical angle of the second additional light.
Intensity:
Adjust the strength of the second additional light.
Color:
Set the color of the second additional light.
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