Warp

Warp icon

In: Effects/grayscale

Description

The Warp filter is used for various deformation effects. The Warp filter provides access to the regular warping, a directional warp which warps in a specific direction, and multidirectional warp for more variation.

Warp is used on a texture layer or inside a mask (black and white output) to deform materials, shapes, masks, outlines etc.

Inputs

Input name
Description
Custom Noise
Use a custom texture as noise input map.

Parameters

Parameter name
Description
Seed:
Assign a random value to create a different variation without changing the overall settings.
Warp Mode:
Select the warp mode.
Intensity:
Adjust the warp intensity.
Intensity Divider:
Select how the warp intensity is divided.
Angle:
Adjust the warp angle.
Blending Mode:
Select the blending mode used by the warp.
Directions:
Select the number of warp directions.

Source Parameters

Source Mode:
Determines the source mode.

- Default Noise: Uses the default noise for the warp effect.
- Previous Input: Uses the previous input for the warp effect. When a fill layer has a specific noise pattern applied, using a warp effect in "Previous Input" mode will cause the effect to use that same noise pattern as the fill layer.
- Custom Noise: Uses the custom noise input for the warp effect.
Source Blur:
Blurs the source noise.
Source Balance:
Adjusts the balance of the source noise, shifting midpoint toward black or white like a brightness control.
Source Contrast:
Tweaks the contrast of the source noise.
Source Tilling:
Controls the tiling of the source noise.
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