Mesh Based Input
Mesh Based Input are texture provided by the engine of Substance 3D Painter extracted from the mesh inside the current project. These textures can be used to create advanced effects based on the mesh topology.
NOTE
These Mesh information are based on the topology itself and don’t take into account the Mesh map (baked textures).
The input provided by the engine is a 32 bits floating point texture which will be downscaled/clamped to the value of the input in the Substance graph.
Mesh Information
Identifier
Usage
Description
Position (RGB)
mesh_position
meshPosition
Retrieve a texture containing the vertex position.
World Space Normal (RGB)
mesh_world_space_normal
meshNormalWS
Retrieve a texture containing the vertex normal in world space.
World Space Tangent (RGB)
mesh_world_space_tangent
meshTangentWS
Retrieve a texture containing the vertex tangent in world space.
World Space Bitangent (RGB)
mesh_world_space_bitangent
meshBitangentWS
Retrieve a texture containing the vertex bi-tangent (bi-normal) in world space.
Texel Size (Grayscale)
mesh_texel_size
meshTexelSize
Retrieve a texture containing the texel size (difference between pixel density and mesh UV).
UV Mask (Grayscale)
mesh_uv_mask
meshUVMask
Retrieve a texture as black (outside) and white (inside) mask of the mesh UV islands.
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