Texture repeat mode. Specifies the repeat mode for repeatable texture materials.
repeat=0...19
0 |
Straight repeat. |
1 |
4-way random tiling. |
2 |
8-way random tiling. |
3 |
Diamond tiling. |
4 |
Quarter-drop wallpaper hang. |
5 |
Third-drop wallpaper hang. |
6 |
Half-drop wallpaper hang. |
7 |
Fifth-drop wallpaper hang. |
8 |
Reverse wallpaper hang. |
9 |
Random wallpaper hang. |
10 |
Random drop. |
11 |
Random across. |
12 |
Half across. |
13 |
Mirror (book match). |
14 |
Standard randomizer. |
15 |
High frequency randomizer. |
16 |
Low frequency randomizer. |
17 |
Horizontal randomizer. |
18 |
Vertical randomizer. |
19 |
Edge randomizer. |
The random quilting modes (14…18) can be used to synthesize textures from images which are not readily repeatable; the algorithm creates fully random or partially random textures based on the original image.
Material attribute. Ignored by solid color, decal, and cabinet materials.
catalog::Repeat
, if the material is based on a catalog entry, otherwise 0
(straight repeat).