DocumentationDynamic Media Image Serving and Rendering API

Advanced Render settings

Last update: March 4, 2022
  • Topics:
  • Dynamic Media Classic,SDK/API

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  • Developer
  • User

The Vignette Authoring Tool (part of the Dynamic Media Image Authoring package) provides mechanisms to control low-level aspects of the vignette render engine.

NOTE
Render Settings is an advanced feature of Image Rendering and Image Authoring. Contact Adobe Technical Support or your Adobe consulting representative for training, consultation, or both, on using Render Settings.

These settings are controlled interactively in Image Authoring. It is possible to apply the same settings in Image Rendering using the rs= command (or with the catalog::RenderSettings value). This mechanism is used to select different sharpening options for each material, and modify the behavior of the illumination rendering algorithms, such as varying the saturation of highlights or the contrast in shadows.

Advanced Render Setting (rs=) values

CodeDescriptionMinimum valueMaximum valueNotes
ARender Effects/Alternate Shader overrides the setting in the vignette.01

A0=Render Effects

A1=Alternate Shader

UUSM (UnSharp Mask).02To use USM, U must be > 0
WUSM amount (%).1500
VUSM radius (pixels).1100
XUSM threshold (levels).0255
QResizing mode.15
  • Nearest Neighbor
  • Bi-Linear
  • Bi-Cubic
  • Supersampling (default value)
  • Lanczos Window
RResampling mode.05
  • Default
  • Nearest Neighbor
  • Bi-Linear
  • Supersampling
  • Adaptive
  • Poisson Sampler
TSupersampling: Random.0200Default is 0.
SSupersampling: Random rate.120Default is 5.
MAdaptive Resizing: Depth.48
NAdaptive Resizing: Width.210
PPoisson: Samples/Pixel.14Default is 1.
YPoisson: Use toggle.01Default is 1.
Render effects (older shader)
IHighlights.0100
JHighlights saturation.050
HShadows for bright materials.50100
KShadow saturation.0400
LGloss-based extrapolation strength.100600
F100G0Brightness compensation (checkbox)Default is on (blank) and deselected = F100G0.
Alternate shader
ZBasic contrast.0100Default is 50.
aBrightness compensation.0255Format different: a36.207.136.177.xx
bSaturation adjustment.0255Format different: b36.207.136.177.xx
cShadows adjustment.0255Format different: c36.207.136.177.xx
dHighlights adjustment.0255Format different: d36.207.136.177.xx
eSpecular highlights.0255Format different: e36.207.136.177.xx
xxShape.-100100See 'xx' in above values.
kIllumination adjustment.0255Format different: k64.138.175.60.xx.133.242
u & sShadow hue shift.0255Format different: u8.1.2.3.4.5.6.7.8.s8.1.2.3.4.5.6.7.8.
v & tHighlight hue shift.0255Format different: v8.1.2.3.4.5.6.7.8.t8.1.2.3.4.5.6.7.8.
wSaturation adjustment.
gLow saturation boost.

Sample Advanced Render settings

Setting compositionDescription
H60I30J10K200L400U1V10W100X0

Default values in Image Authoring.

  • USM1
  • H60 = Shadows for bright materials (50-100).
  • I30 = Highlights (0-100).
  • J10 = Highlights saturation (0-50).
  • K200 = Shadow saturation (0-400).
  • L400 = Gloss-based extrapolation strength (100-600).
  • U1 = USM (Unsharp Mask) (0-2).
  • V10 = USM radius (1-100 pixels).
  • W100 = USM amount (1%-500%).
  • X0 = USM threshold (0-255 levels).
H50I0J0K0L100U1V1W1
  • USM1
  • All maximum and brightness compensation is on.
F100G0H50I0J0K0L100U1V1W1
  • USM1
  • All maximum and brightness compensation is off.
F100G0H100I100J50K400L600U2V100W500X255
  • USM2
  • All maximum and brightness compensation is off.
H80I70J40L300U1V8W80X5
  • H80 = USM amount
  • I70 = Highlights
  • J40 = Highlights saturation
  • L300 = Gloss-based extrapolation strength
  • U1 = USM
  • V8 = USM radius
  • W80 = Shadows for bright materials
  • X5 = USM threshold
Q5R3S11T103U1V6W120X5Z80b.188.88.75.37

Alternate Shader with sharpen:

  • USM1
  • USM amount (120)
  • USM radius (0.6)
  • USM threshold (5)
  • Resizing (Lanczos)
  • Resample (Supersampling, random=half, rate=half)
  • Contrast (stronger)
  • Saturation Adjustment (first vertex in middle, second vertex along edge, third vertex middle point low)
  • Sharpen (3/4 way to the right)
recommendation-more-help
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