Advanced Render settings
Last update: March 4, 2022
- Topics:
- Dynamic Media Classic,SDK/API
CREATED FOR:
- Developer
- User
The Vignette Authoring Tool (part of the Dynamic Media Image Authoring package) provides mechanisms to control low-level aspects of the vignette render engine.
Render Settings is an advanced feature of Image Rendering and Image Authoring. Contact Adobe Technical Support or your Adobe consulting representative for training, consultation, or both, on using Render Settings.
These settings are controlled interactively in Image Authoring. It is possible to apply the same settings in Image Rendering using the rs=
command (or with the catalog::RenderSettings
value). This mechanism is used to select different sharpening options for each material, and modify the behavior of the illumination rendering algorithms, such as varying the saturation of highlights or the contrast in shadows.
Advanced Render Setting (rs=) values
Code | Description | Minimum value | Maximum value | Notes |
---|---|---|---|---|
A | Render Effects/Alternate Shader overrides the setting in the vignette. | 0 | 1 |
A0=Render Effects A1=Alternate Shader |
U | USM (UnSharp Mask). | 0 | 2 | To use USM, U must be > 0 |
W | USM amount (%). | 1 | 500 | |
V | USM radius (pixels). | 1 | 100 | |
X | USM threshold (levels). | 0 | 255 | |
Q | Resizing mode. | 1 | 5 |
|
R | Resampling mode. | 0 | 5 |
|
T | Supersampling: Random. | 0 | 200 | Default is 0. |
S | Supersampling: Random rate. | 1 | 20 | Default is 5. |
M | Adaptive Resizing: Depth. | 4 | 8 | |
N | Adaptive Resizing: Width. | 2 | 10 | |
P | Poisson: Samples/Pixel. | 1 | 4 | Default is 1. |
Y | Poisson: Use toggle. | 0 | 1 | Default is 1. |
Render effects (older shader) | ||||
I | Highlights. | 0 | 100 | |
J | Highlights saturation. | 0 | 50 | |
H | Shadows for bright materials. | 50 | 100 | |
K | Shadow saturation. | 0 | 400 | |
L | Gloss-based extrapolation strength. | 100 | 600 | |
F100G0 | Brightness compensation (checkbox) | Default is on (blank) and deselected = F100G0. | ||
Alternate shader | ||||
Z | Basic contrast. | 0 | 100 | Default is 50. |
a | Brightness compensation. | 0 | 255 | Format different: a36.207.136.177.xx |
b | Saturation adjustment. | 0 | 255 | Format different: b36.207.136.177.xx |
c | Shadows adjustment. | 0 | 255 | Format different: c36.207.136.177.xx |
d | Highlights adjustment. | 0 | 255 | Format different: d36.207.136.177.xx |
e | Specular highlights. | 0 | 255 | Format different: e36.207.136.177.xx |
xx | Shape. | -100 | 100 | See 'xx' in above values. |
k | Illumination adjustment. | 0 | 255 | Format different: k64.138.175.60.xx.133.242 |
u & s | Shadow hue shift. | 0 | 255 | Format different: u8.1.2.3.4.5.6.7.8.s8.1.2.3.4.5.6.7.8. |
v & t | Highlight hue shift. | 0 | 255 | Format different: v8.1.2.3.4.5.6.7.8.t8.1.2.3.4.5.6.7.8. |
w | Saturation adjustment. | |||
g | Low saturation boost. |
Sample Advanced Render settings
Setting composition | Description |
---|---|
H60I30J10K200L400U1V10W100X0 |
Default values in Image Authoring.
|
H50I0J0K0L100U1V1W1 |
|
F100G0H50I0J0K0L100U1V1W1 |
|
F100G0H100I100J50K400L600U2V100W500X255 |
|
H80I70J40L300U1V8W80X5 |
|
Q5R3S11T103U1V6W120X5Z80b.188.88.75.37 |
Alternate Shader with sharpen:
|
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