Substance graphs
Examples
Below you can find some typical examples of common usecases.
A simple mask shape for a decal is created by generating a piece of text and a disc shape, extracting the edge from the disc and the finally blending them together before setting them as final output.
The Text with the number, or the thickness of the edge can be exposed externally to make this a more dynamic graph.
A filter graph takes a normal map as input(with a custom preview), converts it to curvature and then adjusts the contrast to create a mask of convex edges as final output.
The contrast values set in the Histogram can be exposed, making this a simple but useful filter in combination with the dynamic Input slot.
A more complicated graph blends two Base materials. One Base material is kept simple, the other uses some custom inputs to add interest. A mask is used to determine which of the two materials appear where before being set as final outputs.
This example makes use of Link Creation Modes to simplify using multiple links.