Generates a variety of procedural shapes, with options to modify base shapes. The shapes are always perfectly interpolated and high-precision.
Despite its simplicity, this is a very useful node: it is the building block of most procedural Heightmap generation! By combining basic shapes with transform nodes, you can create a fully-procedural Heightmap shape that is much more precise than any bitmap.
Parameters
Tiling: 1 - 16 Sets the amount of times the result should tile.