Base Material

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Base Material

In: Material Filters/PBR Utilities

Intermediate

Description

The quickest, easiest way to create a Multi-Channel material in Adobe Substance 3D Designer. This node returns a bundled Full material based on simple, solid color settings and values. This can then be used as placeholder or to refine into a complex material.

The node is very useful when texturing full props and blending multiple materials. In fact, you could start every single material from this node, without ever needing a complex material base.

Parameters

Inputs

  • Optional inputs for every channel that can be toggled with the switches in “User Defined Inputs”.

Parameters

  • PBR Workflow: Metal - Roughness, Specular - GlossinessSets the PBR model used.

  • Material Preset: Custom, Dielectric, Gold, Silver, Aluminium, Iron, Copper, Titanium, Nickel, Cobalt, PlatinumQuick shortcut to create certain metals. Disables irrelevant options.

  • Base Color: *(Color value)*Solid color used for Base Color.

  • Metallic: *(Grayscale value)*Solid value used for Metallic.

  • Diffuse Color: *(Color value)*Solid color used for Diffuse.

  • Specular: *(Color value)*Solid color used for Specular.

  • Specular Presets: Plastic, Wood, Stone, Brick, Sand, Concrete, Fabric, Rusted Metal, Water, Ice, GlassOptional quick presets to set PBR-correct Specular values.

  • Specular Range: 0.0 - 1.0Adjusts Specular range.

  • Roughness - Glossiness

    • Roughness Value: *(Grayscale value)*Set the global, base roughness value, if channel is active.
    • Glossiness Value: *(Grayscale value)*Solid color used for Glossiness, if channel is active.
    • Grunge Amount: 0.0 - 1.0Extent to which the optional Grunge map input is blended in to Gloss or Roughness.
    • Grunge Tiling: 1 - 16Extent to tile the optional Grunge map by.
    • Custom Grunge Input: False/TrueEnables or disables the optional custom Grunge map .
  • Normal

    • Normal from Height Intensity: 0.0 - 16.0Optionally converts custom Heightmap to normal and returns this as the material Normalmap.
  • Height

    • Height Position: 0.0 - 1.0Solid value used for Height output.
    • Height Range: 0.0 - 1.0Sets influence of User-Defined Heightmap, if enabled.
  • User-Defined Maps

    • Toggles on or off all user-defined maps, returning these instead of any solid values.

Example Images

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