Base Material
Inputs
Optional inputs for every channel that can be toggled with the switches in “User Defined Inputs”.
Parameters
PBR Workflow Metal - Roughness, Specular - Glossiness
Sets the PBR model used.
Material Preset Custom, Dielectric, Gold, Silver, Aluminium, Iron, Copper, Titanium, Nickel, Cobalt, Platinum
Quick shortcut to create certain metals. Disables irrelevant options.
Base Color (Color value)
Solid color used for Base Color.
Metallic (Grayscale value)
Solid value used for Metallic.
Diffuse Color (Color value)
Solid color used for Diffuse.
Specular (Color value)
Solid color used for Specular.
Specular Presets Plastic, Wood, Stone, Brick, Sand, Concrete, Fabric, Rusted Metal, Water, Ice, Glass
Optional quick presets to set PBR-correct Specular values.
Specular Range 0.0 - 1.0
Adjusts Specular range.
Roughness - Glossiness
Roughness Value (Grayscale value)
Set the global, base roughness value, if channel is active.
Glossiness Value (Grayscale value)
Solid color used for Glossiness, if channel is active.
Grunge Amount 0.0 - 1.0
Extent to which the optional Grunge map input is blended in to Gloss or Roughness.
Grunge Tiling 1 - 16
Extent to tile the optional Grunge map by.
Custom Grunge Input False/True
Enables or disables the optional custom Grunge map .
Normal
Normal from Height Intensity 0.0 - 16.0
Optionally converts custom Heightmap to normal and returns this as the material Normalmap.
Height
Height Position 0.0 - 1.0
Solid value used for Height output.
Height Range 0.0 - 1.0
Sets influence of User-Defined Heightmap, if enabled.
User-Defined Maps
Toggles on or off all user-defined maps, returning these instead of any solid values.
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