Material Blend
Material Blend
In: Material Filters/Blending
Complex
Description
Material Blend is the Multi-Channel, Full Material Equivalent of the atomic Blend Node. It blends between two full materials (all possibe channels) based on a grayscale mask, or optionally based on one single color from a Color ID mask.
This node is useful if you want to blend two materials and have a grayscale map but no full Color ID bake. If you do have a Color ID bake and want to blend more than two materials, we suggest you use Multi-Material Blend.
Parameters
Inputs
- ColorID: Color Input
Optional Baked color ID map. - Greyscale Mask: Grayscale Input
Mask slot used for masking the node’s effects.
Parameters
-
Channels
- Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
-
Diffuse
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Base Color
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Normal
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background
- Opacity: 0.0 - 1.0
-
Specular
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Emissive
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Glossiness
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Roughness
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Metallic
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Specular Level
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Ambient Occlusion
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Height
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Opacity
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
-
Color ID Mask: False/TrueUse Color ID mask instead of grayscale mask. Keep in mind that this is only for one color!
-
Color: *(Color value)*Which color to pick and convert to white.
-
Fuzziness: 0.01 - 1.0The extent to which the color you picked blends over into its neighbours.
-
Padding: 0.0 - 1.0Transition contrast of the color you picked.
Example Images
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