Material Blend

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In: Material Filters > Blending

Description

Material Blend is the Multi-Channel, Full Material Equivalent of the atomic Blend Node. It blends between two full materials (all possibe channels) based on a grayscale mask, or optionally based on one single color from a Color ID mask.

This node is useful if you want to blend two materials and have a grayscale map but no full Color ID bake. If you do have a Color ID bake and want to blend more than two materials, we suggest you use Multi-Material Blend.

Inputs

ColorID Color Input
Optional Baked color ID map.
Greyscale Mask Grayscale Input
Mask slot used for masking the node’s effects.

Parameters

Channels
Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
Diffuse
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Base Color
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Normal
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Specular
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Emissive
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Glossiness
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Roughness
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Metallic
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Specular Level
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Ambient Occlusion
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Height
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Opacity
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Color ID Mask False/True
Use Color ID mask instead of grayscale mask. Keep in mind that this is only for one color!
Color (Color value)
Which color to pick and convert to white.
Fuzziness 0.01 - 1.0
The extent to which the color you picked blends over into its neighbours.
Padding 0.0 - 1.0
Transition contrast of the color you picked.
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