Material properties
This pages presents common properties of the shader used in the 3D View of Substance 3D Designer.
Overview
The 3D View renders the surface of models using a program called a shader. The shader defines the material applied to the model using a list of properties which impact various aspects of the model’s appearance.
The Materials menu of the 3D View lets you check which shader is used for each of the scene’s materials.
Designer uses the Adobe Standard Material by default, which supports several complex effects such as anisotropy, sheen and translucency.
This shader’s properties are sorted into the following groups:
- UVs
- Base Surface
- Normal
- Height
- Anisotropy
- Emission
- Sheen
- Subsurface scattering
- Coat
UVs
- Tiling Float
The amount of repetition of the texture both horizontally and vertically
Default - 1.0 - UV Scale Enabled Boolean
Modulates the tiling against the Physical Size of the Substance graph which was last applied in the 3D View
Default - False
Base surface
- Base Color Float3/RGB
The amount of repetition of the texture both horizontally and vertically
Default - (0.5, 0.5, 0.5) - sRGB Base Color Boolean
Description
Default - True - Roughness Float
Description
Default - 0.5 - Metallic Float
Description
Default - 0.0 - Opacity Float
Description
Default - 1.0 - Ambient Occlusion Float
Description
Default - 1.0 - Specular Level Float
Description
Default - 0.5 - Specular Edge Color Float3/RGB
Description
Default - (1.0, 1.0, 1.0) - sRGB Specular Edge Color Boolean
Description
Default - True - Index of Refraction Float
Description
Default - 1.5
Normal
- Normal Float3/RGB
Description
Default - (0.5, 0.5, 1.0) - DirectX Normal Boolean
Description
Default - True
Height
- Height Float
Description
Default - 0.5 - Height Scale Float
Description
Default - 1.0 - Height Level Float
Description
Default - 0.5 - Tessellation Factor Integer
Description
Default - 1 - Phong Tessellation Boolean
Description
Default - False - Phong Tessellation Factor Float
Description
Default - 0.6
Anisotropy
- Anisotropy Level Float
Description
Default - 1.0 - Anisotropy Angle Float
Description
Default - 0.0
Emission
- Emission Intensity Float
Description
Default - 1.0 - Emission Color Float3/RGB
Description
Default - (0.0, 0.0, 0.0) - sRGB Emission Color Boolean
Description
Default - True
Sheen
- Sheen Opacity Float
Description
Default - 0.0 - Sheen Color Float3/RGB
Description
Default - (1.0, 1.0, 1.0) - sRGB Sheen Color Boolean
Description
Default - True - Sheen Roughness Float
Description
Default - 0.5
Subsurface Scattering
- Translucency Float
Description
Default - 0.0 - Use Scattering Color Channel Boolean
Description
Default - False - Scattering Color Float3/RGB
Description
Default - (1.0, 1.0, 1.0) - sRGB Scattering Color Boolean
Description
Default - True - Scattering Distance Float
Description
Default - 1.0 - Scattering Distance Scale Float3/RGB
Description
Default - (1.0, 1.0, 1.0) - sRGB Scattering Distance Boolean
Description
Default - True - Red Shift Float
Description
Default - 0.0 - Rayleigh Float
Description
Default - 0.0
Coat
- Coat Opacity Float
Description
Default - 0.0 - Coat Color Float3/RGB
Description
Default - (1.0, 1.0, 1.0) - sRGB Coat Color Boolean
Description
Default - True - Coat Roughness Float
Description
Default - 0.0 - Coat IOR Float
Description
Default - 1.6 - Coat Specular Level Float
Description
Default - 0.5 - Coat Normal Float3/RGB
Description
Default - (0.5, 0.5 ,1.0)