Manage your digital assets managing-assets-with-the-touch-optimized-ui

CAUTION
AEM 6.4 has reached the end of extended support and this documentation is no longer updated. For further details, see our technical support periods. Find the supported versions here.

Learn about various asset management and editing tasks that you can perform using the Touch-optimized user interface of Experience Manager Assets.

This article describes how to manage and edit assets using the Adobe Experience Manager Assets Touch-optimized user interface. For an elementary knowledge about the user interface, see Basic handling of Touch UI. To manage Content Fragments, see Managing Content Fragments assets.

Create folders create-folders

When organizing a collection of assets, for example, all Nature images, you can create folders to keep them together. You can use folders to categorize and organize your assets. Experience Manager Assets does not require you to organize assets in folders to work better.

NOTE
  • Sharing an Assets folder of the type sling:OrderedFolder is not supported when sharing to Marketing Cloud. If you want to share a folder, do not select Ordered when creating a folder.
  • Experience Manager does not allow using subassets word as the name of a folder. It is a keyword reserved for node that contain subassets for compound assets.
  1. Navigate to the place in your digital assets folder where you want to create a new folder.
  2. In the menu, click Create. Select New Folder.
  3. In the Title field, provide a folder name. By default, DAM uses the title that you provided as the folder name. Once the folder is created, you can override the default and specify another folder name.
  4. Click Create. Your folder is displayed in the digital assets folder.

The following (space-separated list of) characters are not supported:

  • asset file name must not contain * / : [ \ \ ] | # % { } ? &
  • asset folder name must not contain * / : [ \ \ ] | # % { } ? \" . ^ ; + & \t

Upload assets uploading-assets

You can upload various types of assets (including images, PDF files, RAW files, and so on) from your local folder or a network drive to Experience Manager Assets.

NOTE
In Dynamic Media - Scene7 mode, you can only upload assets whose file sizes are 2 GB or less.

You can choose to upload assets to folders with or without a processing profile assigned to them.

For folders that have a processing profile assigned, the profile name appears on the thumbnail in the card view. In the list view, the profile name appears in the Processing Profile column. See Processing Profiles.

Before uploading an asset, ensure that it is in a supported format.

To upload assets:

  1. In the Assets web interface, navigate to the location where you want to add digital assets.

  2. To upload the assets, do one of the following:

    • On the toolbar, tap the Create icon. Then, on the menu, then tap Files. You can rename the file in the presented dialog if needed.
    • In a browser that supports HTML5, drag the assets directly on the interface. The dialog to rename file is not displayed.

    create_menu

    To select multiple files, press the Ctrl/Command key and select the assets in the file picker dialog. From an iPad, you can only select one file at a time.

    You can pause the uploading of large assets (greater than 500 MB) and resume it later from the same page. Tap the Pause icon beside progress bar that appears when the uploading starts.

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    The size above which an asset is considered a large asset is configurable. For example, you can configure the system to consider assets above 1000 MB (instead of 500 MB) as large assets. In this case, the Pause button in the progress bar appears when assets of size greater than 1000 MB are uploaded.

    The Pause button does not show if a file greater than 1000 MB is uploaded with a file less than 1000 MB. However, if you cancel the less than 1000 MB file upload, the Pause button appears.

    To modify the size limit, configure the chunkUploadMinFileSize property of the fileuploadnode in the CRX repository.

    When you click the Pause icon, it toggles to a Play icon. To resume uploading, click the Play icon.

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    To cancel an ongoing upload, click the X button beside the progress bar. When you cancel the upload operation, Experience Manager Assets deletes the partially uploaded portion of the asset.

    The ability to resume uploading is especially helpful in low-bandwidth scenarios and network glitches, where it takes a long time to upload a large asset. You can pause the upload operation and continue later when the situation improves. When you resume, uploading starts from the point where you paused it.

    During the upload operation, Experience Manager saves the portions of the asset being uploaded as chunks of data in the CRX repository. When the upload completes, Experience Manager consolidates these chunks into a single block of data in the repository.

    To configure the cleanup task for the unfinished chunk upload jobs, go to https://[aem_server]:[port]/system/console/configMgr/org.apache.sling.servlets.post.impl.helper.ChunkCleanUpTask.

    If you upload an asset with the same name as that of an asset already available at the location where you are uploading the asset, a warning dialog is displayed.

    You can choose to replace an existing asset, create another version, or keep both by renaming the new asset that is uploaded. If you replace an existing asset, the metadata for the asset and any prior modifications and history (for example annotations, crops, and so on) are deleted. If you choose to keep both assets, the new asset is renamed.

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    note note
    NOTE
    When you select Replace in the Name Conflict dialog box, the asset ID is regenerated for the new asset. This ID is different from the ID of the previous asset.
    If Asset Insights is enabled to track impressions/clicks with Adobe Analytics, this regenerated asset ID invalidates the data-captured for the asset on Adobe Analytics.

    If the asset you upload exists in Experience Manager Assets, the Duplicates Detected dialog box warns that you are attempting to upload a duplicate asset. The dialog appears only if the SHA 1 checksum value of the binary of the existing asset matches the checksum value of the asset you upload. In this case, the names of assets are immaterial. In other words, the dialog can even appear for assets that have different names if the SHA 1 values for their binaries are the same.

    note note
    NOTE
    The Duplicates Detected dialog appears only when the Duplicate Detection feature is enabled. To enable the Duplicate Detection feature, see Enabling Duplicate Detection.

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    Tap Keep to retain the duplicate asset in Experience Manager Assets. Tap Delete to delete the duplicate asset you uploaded.

    Experience Manager Assets prevents you from uploading assets with forbidden characters in their filenames. If you try to upload an asset that includes the disallowed characters, Experience Manager Assets displays a warning message regarding the presence of forbidden characters in the filename and stops the upload until you remove these characters or upload with an allowed name.

    To suit specific file naming conventions for your organization, the Upload Assets dialog box lets you specify long names for the files that you upload.

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    However, the following (space-separated list of) characters are not supported:

    • asset file name must not contain * / : [ \ \ ] | # % { } ? &
    • asset folder name must not contain * / : [ \ \ ] | # % { } ? \" . ^ ; + & \t

    In addition, the Assets interface displays the most recent asset that you upload or the folder you create first in all the views (Card view, List view, and Column view).

    Often, while uploading large assets or multiple assets simultaneously, visual indicators enable you to assess the progress. The Upload Progress dialog box displays the count of successfully uploaded files and the files that failed to upload.

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    If you cancel the upload operation before the files are uploaded, Experience Manager Assets stops uploading the current file and refreshes the content. However, files that are already uploaded are not deleted.

Serial uploads serial-uploads

Uploading numerous assets in bulk consumes significant system resources, which can adversely impact the performance of your Experience Manager deployment. Potential bottlenecks can be your Internet connection, read-write operations on disk, web browser limitations on the number of POST requests on concurrent asset upload. Bulk upload operation can fails or terminate prematurely. In other words, Experience Manager assets may miss some files while ingesting a bunch of files or altogether fail to ingest any file.

To overcome this situation, Experience Manager Assets ingests one asset at a time (serial upload) during a bulk upload operation, instead of the concurrently ingesting all the assets.

Serial uploading of assets is enabled by default. To disable the feature and allow concurrent uploading, overlay the fileupload node in CRXDe and set the value of the parallelUploads property to true.

Upload assets using FTP uploading-assets-using-ftp

Dynamic Media enables batch uploading of assets by way of FTP server. If you intend to upload large assets (>1 GB) or upload entire folders and subfolders, you should use FTP. You can even set up FTP upload to occur on a recurring scheduled basis.

NOTE
In Dynamic Media - Scene7 mode, you can only upload assets whose file sizes are 2 GB or less.
NOTE
To upload assets by way of FTP in Dynamic Media - Scene7 mode install feature pack (FP) 18912 on Experience Manager author. Contact Adobe Customer Support to get access to FP-18912 and complete the setup of your FTP account. See Installing feature pack 18912 for bulk asset migration.
If you use FTP for uploading assets, the upload settings specified in Experience Manager are ignored. Instead, file processing rules, as defined in Dynamic Media Classic, are used.

To upload assets using FTP

  1. Using your choice of FTP client, log in to the FTP server using the FTP user name and password that you received from the provisioning email. In the FTP client, upload files or folders to the FTP server.

  2. Open the Dynamic Media Classic desktop application, then sign in to your account using credentials received from the provisioning email.

  3. On the Global Navigation Bar, tap Upload.

  4. On the Upload page, near the upper-left corner, tap the Via FTP tab.

  5. On the left side of the page, choose an FTP folder to upload files from; on the right side of the page, choose a destination folder.

  6. Near the lower-right corner of the page, tap Job Options and then set the options you want based on the assets in the folder you selected.

    See Upload Job Options.

    note note
    NOTE
    When you upload assets by way of FTP, the upload job options you set in Dynamic Media Classic take precedent over asset processing parameters set in AEM.
  7. In the lower-right corner of the Upload Job Options dialog box, tap Save.

  8. In the lower-right corner of the Upload page, tap Submit Upload.

    To view the progress of the upload, on the Global Navigation Bar, tap Jobs. The Jobs page displays the progress of the upload. You can continue working in Experience Manager and return to the Jobs page in Dynamic Media Classic at any time to review an in-progress job.

    To cancel an upload job in progress, tap Cancel next to the Duration time.

Upload Job Options upload-job-options

Upload option
Sub-option
Description
Job Name
The default name that is pre-filled in the text field includes the user-entered portion of the name and the date-and-time stamp. You can use the default name or enter a name of your own creation for this upload job.
The job and other upload and publishing jobs are recorded on the Jobs page, where you can check the status of jobs.
Publish After Uploading
Automatically publishes the assets that you upload.
Overwrite in any folder, same base asset name regardless of extension
Select this option if you want the files you upload to replace existing files with the same names. The name of this option could be different, depending on the settings in Application Setup > General Settings > Upload to Application > Overwrite Images.
Decompress ZIP or TAR files on upload
Job Options
Tap/ click Job Options to open the Upload Job Options dialog box and choose options that affect the entire upload job. These options are the same for all file types.
You can choose default options for uploading files starting on the Application General Settings page. To open this page, choose Setup > Application Setup. Tap the Default Upload Options button to open the Upload Job Options dialog box.
When
Select One-Time or Recurring. To set a recurring job, choose a Repeat option—Daily, Weekly, Monthly, or Custom—to specify when you want the FTP upload job to recur. Then specify the scheduling options as necessary.
Include subfolders
Upload all subfolders within the folder you intend to upload. The names of the folder and its subfolders you upload are entered automatically in Experience Manager Assets.
Crop Options

To manually crop from the sides of an image, select the Crop menu and choose Manual. Then enter the number of pixels to crop from any side or each side of the image. How much of the image is cropped depends on the ppi (pixels per inch) setting in the image file. For example, if the image displays 150 ppi and you enter 75 in the Top, Right, Bottom, and Left text boxes, a half-inch is cropped from each side.
To automatically crop white-space pixels from an image, open the Crop menu, choose Manual, and enter pixel measurements in the Top, Right, Bottom, and Left fields to crop from the sides. You can also choose Trim on the Crop menu and choose these options:
Trim Away Based On

  • Color - Choose the Color option. Then select the Corner menu and choose the corner of the image with the color that best represents the white-space color you want to crop.
  • Transparency - Choose the Transparency option.
    Tolerance - Drag the slider to specify a tolerance from 0 through 1.For trimming based on color, specify 0 to crop pixels only if they exactly match the color you selected in the corner of the image. Numbers closer to 1 allow for more color difference.
    For trimming based on transparency, specify 0 to crop pixels only if they are transparent. Numbers closer to 1 allow for more transparency.

Note that these crop options are non-destructive.

Color Profile Options

Choose a color conversion when you create optimized files that are used for delivery:

  • Default Color Preservation: Maintains the source image colors whenever the images contain color space information; there is no color conversion. Nearly all images today have the appropriate color profile already embedded. However, if a CMYK source image does not contain an embedded color profile, the colors are converted to sRGB (standard Red Green Blue) color space. sRGB is the recommended color space for displaying images on web pages.
  • Keep Original Color Space: Retains the original colors without any color conversion at the point. For images without an embedded color profile, any color conversion is done using the default color profiles configured in the Publish settings. The color profiles may not align with the color in the files created with this option. Therefore, you are encouraged to use the option Default Color Preservation.
  • Custom From > To
    Opens menus so you can choose a Convert From and Convert To color space. This advanced option overrides any color information that is embedded in the source file. Select this option when all the images that you are submitting contain incorrect or missing color profile data.
Image Editing Options
You can preserve the clipping masks in images, and choose a color profile.
See Setting image editing options at upload.
Postscript Options
You can rasterize PostScript® files, crop files, maintain transparent backgrounds, choose a resolution, and choose a color space.
See Setting PostScript and Illustrator upload options.
Photoshop Options
You can create templates from Adobe® Photoshop® files, maintain layers, specify how layers are named, extract text, and specify how images are anchored into templates.
Note that templates are not supported in AEM.
See Setting Photoshop upload options.
PDF Options
You can rasterize the files, extract search words and links, auto-generate an eCatalog, set the resolution, and choose a color space.
Note that eCatalogs are not supported in AEM.
See Setting PDF upload options
Note: The maximum number of pages for a PDF to be considered for extraction is 5000 for new uploads. This limit will change to 100 pages (for all PDFs) on December 31, 2022. See also Dynamic Media limitations.
Illustrator Options
You can rasterize Adobe Illustrator® files, maintain transparent backgrounds, choose a resolution, and choose a color space.
See Setting PostScript and Illustrator upload options.
EVideo Options
You can transcode a video file by choosing a Video Preset.
See Setting eVideo upload options.
Batch Set Presets
To create an Image Set, or Spin Set from the uploaded files, click the Active column for the preset you want to use. You can select more than one preset. You create the presets in the Application Setup/Batch Set Presets page of Dynamic Media Classic.
See Configuring Batch Set Presets to Auto-Generate Image Sets and Spin Sets to learn more about creating batch set presets.
See Setting Batch Set Presets at upload.

Set image editing options at upload setting-image-editing-options-at-upload

When uploading image files, including AI, EPS, and PSD files, you can take the following editing actions in the Upload Job Options dialog box:

  • Crop whitespace from the edge of images (see description in table above).
  • Crop manually from the sides of images (see description in table above).
  • Choose a color profile (see option description in table above).
  • Create a mask from a clipping path.
  • Sharpen images with unsharp masking options
  • Knockout Background
Option
Sub-option
Description
Create Mask From Clipping Path
Create a mask for the image based on its clipping path information. This option applies to images created with image-editing applications in which a clipping path was created.
Unsharp Masking
Lets you fine-tune a sharpening filter effect on the final downsampled image, controlling the intensity of the effect, the radius of the effect (as measured in pixels), and a threshold of contrast that is ignored.
This effect uses the same options as Photoshop’s Unsharp Mask filter. Contrary to what the name suggests, Unsharp Mask is a sharpening filter. Under Unsharp Masking, set the options you want. Setting options are described in the following:
Amount
Controls the amount of contrast that is applied to edge pixels.
Think of it as the intensity of the effect. The main difference between the amount values of Unsharp Mask in Dynamic Media and the amount values in Adobe Photoshop, is that Photoshop has an amount range of 1% to 500%. Whereas, in Dynamic Media, the value range is 0.0 to 5.0. A value of 5.0 is the rough equivalent of 500% in Photoshop; a value of 0.9 is the equivalent of 90%, and so on.
Radius
Controls the radius of the effect. The value range is 0-250.
The effect is run on all pixels in an image and radiates out from all pixels in all directions. The radius is measured in pixels. For example, to get a similar sharpening effect for a 2000 x 2000 pixel image and 500 x 500 pixel image, you would set a radius of two pixels on the 2000 x 2000 pixel image and a radius value of one pixel on the 500 x 500 pixel image. A larger value is used for an image that has more pixels.
Threshold
Threshold is a range of contrast that is ignored when the Unsharp Mask filter is applied. It is important so that no “noise” is introduced to an image when this filter is used. The value range is 0-255, which is the number of brightness steps in a grayscale image. 0=black, 128=50% gray and 255=white.
For example, a threshold value of 12 ignores slight variations is skin tone brightness to avoid adding noise, but still add edge contrast to contrasting areas such as where eyelashes meet skin.
For example, if you have a photo of someone’s face, the Unsharp Mask affects the contrasting parts of the image, such as where eyelashes and skin meet to create an obvious area of contrast, and the smooth skin itself. Even the smoothest skin exhibits subtle changes in brightness values. If you do not use a threshold value, the filter accentuates these subtle changes in skin pixels. In turn, a noisy and undesirable effect is created while contrast on the eyelashes is increased, enhancing sharpness.
To avoid this issue, a threshold value is introduced that tells the filter to ignore pixels that do not change contrast dramatically, like smooth skin.
In the zipper graphic shown earlier, notice the texture next to the zippers. Image noise is exhibited because the threshold values were too low to suppress the noise.
Monochrome
Select to unsharp-mask image brightness (intensity).
Deselect to unsharp-mask each color component separately.
Knockout Background
Automatically removes the background of an image when you upload it. This technique is useful to draw attention to a particular object and make it stand out from a busy background. Select to enable or “turn on” the Knockout Background feature and the following sub-options:
Corner
Required.
The corner of the image that is used to define the background color to knockout.
You can choose from Upper Left, Bottom Left, Upper Right, or Bottom Right.
Fill Method

Required.
Controls pixel transparency from the Corner location that you set.
You can choose from the following fill methods:

  • Flood Fill - turns all pixels transparent that match the Corner that you have specified and are connected to it.
  • Match Pixel - turns all matching pixels transparent, regardless of their location on the image.
Tolerance
Optional.
Controls the allowable amount of variation in pixel color matching based on the Corner location that you set.
Use a value of 0.0 to match pixel colors exactly or, use a value of 1.0 to allow for the greatest variation.

Set PostScript and Illustrator upload options setting-postscript-and-illustrator-upload-options

When you upload PostScript (EPS) or Illustrator (AI) image files, you can format them in various ways. You can rasterize the files, maintain the transparent background, choose a resolution, and choose a color space. Options for formatting PostScript and Illustrator files are available in the Upload Job Options dialog box under PostScript Options and Illustrator Options.

Option
Sub-option
Description
Processing
Choose Rasterize to convert vector graphics in the file to the bitmap format.
Maintain transparent background in rendered image
Maintain the background transparency of the file.
Resolution
Determines the resolution setting. This setting determines how many pixels are displayed per inch in the file.
Colorspace
Select the Color Space menu and choose from the following color space options:
Detect Automatically
Retains the color space of the file.
Force As RGB
Converts to the RGB color space.
Force As CMYK
Converts to the CMYK color space.
Force As Grayscale
Converts to the grayscale color space.

Set Photoshop upload options setting-photoshop-upload-options

PSD (Photoshop Document) files are most often used to create image templates. When you upload a PSD file, you can create an image template automatically from the file (select the Create Template option on the Upload screen).

Dynamic Media creates multiple images from a PSD file with layers if you use the file to create a template; it creates one image for each layer.

Use the Crop Options and Color Profile Options, described above, with Photoshop upload options.

NOTE
Templates are not supported in AEM.
Option
Sub-option
Description
Maintain Layers
Rips the layers in the PSD, if any, into individual assets. The asset layers remain associated with the PSD. You can view them by opening the PSD file in Detail view and selecting the layer panel.
Create Template
Creates a template from the layers in the PSD file.
Extract Text
Extracts the text so that users can search for text in a Viewer.
Extend layers to background size
Extends the size of ripped image layers to the size of the background layer.
Layer Naming
Layers in the PSD file are uploaded as separate images.
Layer Name
Names the images after their layer names in the PSD file. For example, a layer named Price Tag in the original PSD file becomes an image named Price Tag. However, if the layer names in the PSD file are default Photoshop layer names (Background, Layer 1, Layer 2, and so on), the images are named after their layer numbers in the PSD file, not their default layer names.
Photoshop and Layer Number
Names the images after their layer numbers in the PSD file, ignoring original layer names. Images are named with the Photoshop filename and an appended layer number. For example, the second layer of a file called Spring Ad.psd is named Spring Ad_2 even if it had a non-default name in Photoshop.
Photoshop and Layer Name
Names the images after the PSD file followed by the layer name or layer number. The layer number is used if the layer names in the PSD file are default Photoshop layer names. For example, a layer named Price Tag in a PSD file named SpringAd is named Spring Ad_Price Tag. A layer with the default name Layer 2 is called Spring Ad_2.
Anchor
Specify how images are anchored in templates that are generated from the layered composition produced from the PSD file. By default, the anchor is the center. A center anchor allows replacement images to best fill the same space, no matter the aspect ratio of the replacement image. Images with a different aspect that replace this image, when referencing the template and using parameter substitution, effectively occupy the same space. Change to a different setting if your application requires the replacement images to fill the allocated space in the template.

Set PDF upload options setting-pdf-upload-options

When you upload a PDF file, you can format it in various ways. You crop its pages, extract search words, enter a pixels-per-inch resolution, and choose a color space. PDF files often contain a trim margin, crop marks, registration marks, and other printer’s marks. You can crop these marks from the sides of pages as you upload a PDF file.

The maximum number of pages for a PDF to be considered for extraction is 5000 for new uploads. This limit will change to 100 pages (for all PDFs) on December 31, 2022. See also Dynamic Media limitations.

NOTE
eCatalogs are not supported in AEM.

Choose from the following options:

Option
Sub-option
Description
Processing
Rasterize
(Default) Rips the pages in the PDF file and converts vector graphics to bitmap images. Choose this option to create an eCatalog.
Extract
Search words
Extracts words from the PDF file so that the file can be searched by keyword in an eCatalog Viewer.
Links
Extracts links from the PDF files and coverts them to Image Maps that are used in an eCatalog Viewer.
Auto-Generate eCatalog from multiple page PDF
Automatically creates an eCatalog from the PDF file. The eCatalog is named after the PDF file you uploaded. (This option is only available if you rasterize the PDF file as you upload it.)
Resolution
Determines the resolution setting. This setting determines how many pixels are displayed per inch in the PDF file. The default is 150.
Colorspace
Select the Color Space menu and choose a color space for the PDF file. Most PDF files have both RGB and CMYK color images. The RGB color space is preferable for online viewing.
Detect automatically
Retains the color space of the PDF file.
Force as RGB
Converts to the RGB color space.
Force as CMYK
Converts to the CMYK color space.
Force as Grayscale
Converts to the grayscale color space.

Set eVideo upload options setting-evideo-upload-options

You can transcode a video file by choosing from a variety of video presets.

Option
Sub-option
Description
Adaptive Video
A single encoding preset that works with any aspect ratio to create videos for delivery to mobile, tablet, and desktop. Uploaded source videos that are encoded with this preset are set with a fixed height. However, the width automatically scales to preserve the video’s aspect ratio.
Best practice is to use Adaptive Video encoding.
Single Encoding Presets
Sort Encoding Presets
Select Name or Size to sort the encoding presets listed under Desktop, Mobile, and Tablet by name or by resolution size.
Desktop
Create an MP4 file for delivering a streaming or progressive video experience to desktop computers.Select one or more aspect ratios with the resolution size and target data rate you desire.
Mobile
Create an MP4 file for delivery on iPhone or Android mobile devices.Select one or more aspect ratios with the resolution size and target data rate you desire.
Tablet
Create an MP4 file for delivery on iPad or Android tablet devices.Select one or more aspect ratios with the resolution size and target data rate you desire.

Set Batch Set Presets at upload setting-batch-set-presets-at-upload

If you want to automatically create an Image Set or Spin Set from uploaded images, click the Active column for the preset you want to use. You can select more than one preset.

See Configuring Batch Set Presets to Auto-Generate Image Sets and Spin Sets to learn more about creating batch set presets.

Streamed uploads streamed-uploads

If you upload numerous assets, I/O calls to the Experience Manager server increases drastically, which reduces upload efficiency and can even cause it to time out. Experience Manager Assets supports streamed uploading of assets. Streamed uploading reduces disk I/O during the upload operation by avoiding asset storage in a temporary folder on the server before copying it to the repository. Instead, the data is transferred directly to the repository. This way, the time to upload large assets and the possibility of timeouts is reduced. Streamed upload is enabled by default in Experience Manager Assets.

Streaming upload is disabled for Experience Manager running on JEE server with servlet-api version less than 3.1.

Extract ZIP archive containing assets extract-zip-archive-containing-assets

You can upload ZIP archives just like any other supported asset. The same file name rules apply to ZIP files. Experience Manager allows you to extract a ZIP archive to a DAM location.

Select one ZIP archive at a time, click Extract Archive, and select a destination folder. Select an option to handle conflicts, if any. If the assets in the ZIP file already exist in the destination folder, you can select one of these options: skip extraction, replace existing files, keep both assets by renaming, or create new version.

After the extraction is complete, Experience Manager notifies you in the notification area. While Experience Manager extracts the ZIP, you can go back to your work without interrupting the extraction.

Notification of ZIP extraction

Some limitations of the feature are:

  • If a folder by the same name exists at the destination, the assets from the ZIP file are extracted in the existing folder.

  • If you cancel the extraction, the already extracted assets are not deleted.

  • You cannot select two ZIP files at the same time and extract them. You can only extract one ZIP archive at a time.

Preview assets previewing-assets

To preview assets:

  1. From the Assets UI, navigate to the location of the asset you want to preview.

  2. Tap the desired asset to open it.

  3. In the preview mode, zoom options are available for supported Image types (with interactive editing).

    To zoom into an asset, tap + (or tap the magnifying glass on the asset). To zoom out, tap -. When you zoom in, you can look closely at any area of the image by panning. The Reset Zoom arrow brings you back to the original view.

    uploadicon

    Tap the Reset button to reset the view to the original size.

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Edit properties editing-properties

  1. Navigate to the location of the asset whose metadata you want to edit.

  2. Select the asset, and tap Properties from the toolbar to view asset properties. Alternatively, choose the Properties quick action on the asset card.

    properties_quickaction

  3. In the Properties page, edit the metadata properties under various tabs. For example, under the Basic tab, edit the title, description, and so on.

    The layout of the Properties page and the metadata properties available depend on the underlying metadata schema. To learn how to modify the layout of the Properties page, see Metadata Schemas.

  4. To schedule a particular date/time for the activation of the asset, use the date picker beside the On Time field.

    Set On time for assets to make assets available for a fixed period of time between on and off time

  5. To deactivate the asset after a particular duration, choose the deactivation date and time from the date picker beside the Off Time field.

    The deactivation date should be later than the activation date for an asset. After the Off Time, an asset and its renditions are not available either via the Assets web interface or through the HTTP API.

    Set off time for assets to stop their availability after a certain period of time

  6. In the Tags field, select one or more tags. To add a custom tag, type the name of the tag in the box and press Enter. The new tag is saved in AEM.

    YouTube requires tags to publish and have a link to YouTube (if a suitable link can be found).
    To create tags, you require write permission for /content/cq:tags/default in the CRX repository.

  7. To provide a rating to the asset, tap the Advanced tab and then tap the star at the appropriate position to assign the desired rating.

    ratings

    The rating score that you assign to the asset is displayed under Your Ratings. The average rating score that the asset received from users who rated the asset is displayed under Rating. In addition, the breakup of the rating scores that contribute to the average rating score is displayed under Rating Breakdown. You can search assets based on average rating scores.

  8. To view usage usage statistics for the asset, tap the Insights tab.

    Usage statistics include the following:

    • Number of times the asset was viewed or downloaded.
    • Channels/devices through which the asset was used.
    • Creative solutions where the asset was recently used.

    For more details, see Assets Insights.

  9. Tap Save & Close.

  10. Navigate to the Assets UI. The edited metadata properties, including title, description, ratings, and so on are displayed on the asset card in card view and under relevant columns in the list view.

Copy assets copying-assets

When you copy an asset or a folder, the entire asset or the folder is copied, along with its content structure. A copied asset or a folder is duplicated at the target location. The asset at the source location is not altered.

A few attributes that are unique to a particular copy of an asset are not carried forward. Some examples are:

  • Asset ID, creation date and time, and versions and version history. Some of these properties are indicated by the properties jcr:uuid, jcr:created, and cq:name.

  • Creation time and referenced paths are unique for each asset and each of its rendition.

The other properties and metadata information is retained. A partial copy is not created when copying an asset.

  1. From the Assets UI, select one or more assets, and then tap the Copy icon from the toolbar. Alternatively, choose the Copy quick action from the asset card.

    copy_icon

    note note
    NOTE
    If you use the Copy quick action, you can only copy one asset at a time.
  2. Navigate to the location where you want to copy the assets.

    note note
    NOTE
    If you copy an asset at the same location, Experience Manager automatically generates a variation of the name. For example, if you copy an asset titled Square, Experience Manager automatically generates the title for its copy as Square1.
  3. Tap the Paste asset icon from the toolbar:

    chlimage_1-14

    The assets are copied to this location.

    note note
    NOTE
    The Paste icon is available in the toolbar until the paste operation is completed.

Move and rename assets moving-or-renaming-assets

When you move assets (or folders) to another location, then the assets (or folders) are not duplicated unlike while copying the asset. The assets (or the folders) get placed at the target location and are removed from the source location. You can also rename the asset when moving it to the new location. If you are moving a published asset to a different location, then you have an option to republish the asset. By default move operation on a published asset automatically unpublishes it. Moved asset is republished if author selects the Republish option when moving the asset.

You can republish an already published asset when moving it

To move assets or folders:

  1. Navigate to the location of the asset you want to move.

You can republish an already published asset when moving it

To move assets or folders:

  1. Navigate to the location of the asset you want to move.

  2. Select the asset, and click Move option from the toolbar.
    Move option in Assets toolbar

  3. In the Move Assets wizard, do one of the following:

    • Specify the name for the asset after it is moved. Then click Next to proceed.

    • Click Cancel to stop the process.

    note note
    NOTE
    • You can specify the same name for the asset if there is no asset with that name at the new location. However, you should use a different name if you move the asset to a location where an asset with the same name exists. If you use the same name, the system automatically generates a variation of the name. For example if your asset has the name Square, the system generates the name Square1 for its copy.
    • When renaming, whitespace is not allowed in the file name.
  4. On the Select Destination dialog, do one of the following:

    • Navigate to the new location for the assets, and then click Next to proceed.

    • Click Back to return to the Rename screen.

  5. If the assets being moved have any referencing pages, assets, or collections, the Adjust References tab appears beside the Select Destination tab.

    Do one of the following in the Adjust References screen:

    • Specify the references to be adjusted based on the new details, and then click Move to proceed.

    • From the Adjust column, select/unselect references to the assets.

    • Click Back to return to the Select Destination screen.

    • Click Cancel to stop the move operation.

    If you do not update references, they continue to point to the previous path of the asset. If you adjust the references, they are updated to the new asset path.

Move assets using drag operation move-using-drag

You can move assets (or folders) to a sibling folder by dragging them to the target location, instead of using Move option in the user interface. However, this operation is possible only in the list view.

Moving assets by dragging them does not open Move Asset wizard, therefore you do not get the option to rename the assets while moving. Moreover, the already published assets are republished on moving them by dragging, without seeking user’s approval to republish.

Move assets into sibling folders by dragging assets

Manage renditions managing-renditions

  1. You can add or remove renditions for an asset, except the original. Navigate to the location of the asset for which you want to add or remove renditions.

  2. Tap the asset to open its asset page.

    chlimage_1-15

  3. Tap the Global Navigation icon, and select Renditions from the list.

    renditions_menu

  4. In the Renditions panel, view the list of renditions generated for the asset.

    renditions_panel

    note note
    NOTE
    By default, Experience Manager Assets does not display the original rendition of the asset in the preview mode. If you are an administrator, you can use overlays to configure Experience Manager Assets to display original renditions in the preview mode.
  5. Select a rendition to either view or delete the rendition.

    Delete a rendition

    Select a rendition from the Renditions panel, and then tap the Delete Rendition icon from the toolbar. Renditions cannot be deleted in bulk after asset processing is complete. For individual assets, you can remove renditions manually from the user interface. For multiple assets, you can customize Experience Manager to delete either specific renditions or delete the assets and re-upload the deleted assets.

    delete_renditionicon

    Upload a new rendition

    Navigate to the asset details page for the asset, and tap the Add Rendition icon in the toolbar to upload a new rendition for the asset.

    chlimage_1-16

    note note
    NOTE
    If you select a rendition from the Renditions panel, the toolbar changes context and displays only those actions that are relevant to the rendition. Options, such as the Upload Rendition icon is not displayed. To view these options in the toolbar, navigate to the details page for the asset.

    You can configure the dimensions for the rendition you want displayed in the details page of an image or video asset. Based on the dimensions you specify, Experience Manager Assets displays the rendition with the exact or closest dimensions.

    To configure rendition dimensions of an image at the asset detail level, overlay the renditionpicker node libs/dam/gui/content/assets/assetpage/jcr:content/body/content/content/items/assetdetail/items/col1/items/assetview/renditionpicker and configure the value of the width property. Configure the property size (Long) in KB in place of width to customize rendition on asset detail page based on image size. For size-based customization, the property preferOriginal assigns preference to the original if the size of the matched rendition is greater than the original.

    Similarly, you can customize the Annotation page image by overlaying libs/dam/gui/content/assets/annotate/jcr:content/body/content/content/items/content/renditionpicker.

    chlimage_1-17

    To configure rendition dimensions for a video asset, navigate to the videopicker node in the CRX repository at the location /libs/dam/gui/content/assets/assetpage/jcr:content/body/content/content/items/assetdetail/items/col1/items/assetview/videopicker, overlay the node, and then edit the appropriate property.

    note note
    NOTE
    Video annotations are supported only on browsers with HTML5 compatible video formats. In addition, depending on the browser, different video formats are supported.

For information about subassets, see manage subassets.

Delete assets deleting-assets

To resolve or remove the incoming references from other pages, update the relevant references before deleting an asset.

Also, disable the force delete button using an overlay, to disallow users from deleting referenced assets and leaving broken links.

You require delete permissions on dam/asset to be able to delete an asset. If you only have modify permissions, you can only edit the asset metadata and add annotations to the asset. However, you cannot delete the asset or its metadata.

To delete assets:

  1. Navigate to the location of the assets you want to delete.

  2. Select the asset, and tap the Delete icon from the toolbar.

    delete_icon

  3. In the confirmation dialog box, tap:

    • Cancel to stop the action

    • Delete to confirm the action based on the following:

      • If the asset has no references, the asset is deleted.
      • If the asset has references, an error-message informs you that One or more assets are referenced. You can select Force Delete or Cancel.
    note note
    NOTE
    To resolve or remove the incoming references from other pages, update the relevant references before deleting an asset.
    Also, disable the Force Delete button using an overlay, to disallow users from deleting referenced assets and leaving broken links.

Download assets downloading-assets

See Download assets from AEM

Publish and unpublish assets publish-assets

After uploading, processing, or editing your assets on Experience Manager author, you publish the asset to the publish server. Publishing makes the asset available publicly. Unpublishing action removed the asset from the publish server but not from the authoring server.

For information specific to Dynamic Media, see publishing Dynamic Media assets.

  1. Navigate to the location of the asset or the asset folder that you want to publish or that you want to remove from the publish environment (unpublish).

  2. Select the asset or the folder to unpublish, and click Manage Publication manage publication option option from the toolbar. Alternatively, to publish quickly, select the Quick Publish option from the toolbar. If the folder you want to publish includes an empty folder, the empty folder is not published.

  3. Select the Publish or Unpublish option as required.

    Unpublish action
    Figure: Publish and unpublish options and the scheduling option.

  4. Select Now to act on the asset right away or select Later to schedule the action. Select a date and time if you choose the Later option. Click Next.

  5. When publishing, if an asset references other assets, its references are listed in the wizard. Only those references are displayed, that are either unpublished or modified since last publish. Choose the references that you want to publish.

  6. When unpublishing, if an asset references other assets, choose the references that you want to unpublish. Click Unpublish. In the confirmation dialog, click Cancel to stop the action or click Unpublish to confirm that the assets are to be unpublished at the specified date.

Understand the following limitations and tips related to publishing or unpublishing assets or folders:

  • The option to Manage Publication is available only to the user accounts that have replication permissions.
  • While unpublishing a complex asset, unpublish only the asset. Avoid unpublishing the references because those may be referenced by other published assets.
  • Empty folders are not published.
  • If you publish an assets that is being processed, only the original content is published. The renditions are missing. Either wait for processing to complete and then publish or re-publish the asset once the processing completes.

Create a Closed User Group closed-user-group

A CUG (Closed User Group) is used to limit access to specific asset folders published from AEM. If you create a CUG for a folder, access to the folder (including folder assets and subfolders) is restricted to assigned members or groups only. To access the folder, they must log in using their security credentials.

CUG are an extra way to restrict access to your assets. You can also configure a login page for the folder.

To create a closed user group:

  1. Select a folder from the Assets UI, and tap the Properties icon from the toolbar to display the properties page.

  2. From the Permissions tab, add members or groups under Closed User Group.

    add_user

  3. To display a login screen when users access the folder, select the Enable option. Then, select the path to a login page in AEM, and save the changes.

    login_page

    If you do not specify the path to a login page, Experience Manager displays the default login page in the publish instance.

  4. Publish the folder, and then try accessing it from the publish instance. A login screen is displayed.

  5. If you are a CUG member, enter your security credentials. The folder is displayed after Experience Manager authenticates you.

Search assets searching-assets

Basic search is detailed in the Search and filter section. Use the Search panel to search for assets, tags, and metadata. You can search parts of a string using the wildcard asterisk. In addition, you can customize the Search panel using Search facets.

filters_panel

For recently uploaded assets, their metadata (including titles, tags, and so on) is not immediately available in the list of suggestions that appear when you type in the Omnisearch box.

This is because Experience Manager Assets waits until the expiry of a timeout period (1 hour by default) before running a background job to index the metadata for all newly uploaded/updated assets and adding them to the list of suggestions.

Use Quick Actions quick-actions

Quick action icons are available for a single asset at a time. Depending upon your device, perform the following actions to display the quick action icons:

  • Touch devices: Touch and hold. For example, on an iPad, you can tap-and-hold an asset so that the quick actions display.
  • Non-touch devices: Hover pointer. For example, On a desktop device, the quick action bar is displayed if you hover the pointer over the asset thumbnail.

You can view, navigate through, and select assets with any of the available views (card, column, list) using the Select icon. Select appears as a quick action in the card view.

select_quick_action

In list view, Select appears when you hover the mouse icon over the thumbnail before the names of the assets/folder in the list.

select_quick_in_listview

Similar to list view, Select appears when you hover the mouse icon over the thumbnail before the names of the assets or folder in column view.

select_quick_in_columnview

For more information, see Viewing and Selecting your Resources.

Edit images editing-images

The editing tools in the Experience Manager Assets interface let you perform small editing jobs on image assets. You can crop, rotate, flip, and perform other editing jobs on images. You can also add image maps to assets.

Image editing is supported for files that have the following formats:

  • BMP
  • GIF
  • PNG
  • JPEG

For some components, Full Screen mode has additional options available.

To edit a TXT file, set Day CQ Link Externalizer from within Configuration Manager.

You can also add image maps using the image editor. For details, see Adding Image Maps.

To edit images:

  1. Do one of the following to open an asset in edit mode:

    • Select the asset and then click the Edit icon in the toolbar.
    • Tap Edit option that displays on an asset in the card view.
    • In the asset page, tap the Edit icon in the toolbar.

    edit_icon

  2. To crop the image, tap Crop.

    chlimage_1-22

  3. Select the desired option from the list. The crop area appears on the image based on the option you choose. The Free Hand option lets you crop the image without any aspect ratio restrictions.

    chlimage_1-23

  4. Select the area to crop, and resize or reposition it on the image.

  5. Use the Finish option in the upper-right corner to crop the image. Tapping Finish also triggers the regeneration of renditions.

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  6. Use the Undo and Redo icons on the top right to revert to the un-cropped image or retain the cropped image, respectively.

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  7. Tap the appropriate Rotate icon to rotate the image clockwise or anti-clockwise.

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  8. Tap the appropriate Flip icon to flip the image horizontally or vertically.

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  9. Tap the Finish icon to save the changes.

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Use the timeline timeline

The Timeline lets you view various events for a selected item, such as active workflows for an asset, comments, annotations, activity logs, and versions.

In the Collections console, the Show All list provides options to view comments and workflows only. Moreover, the timeline is displayed only for top-level collections that are listed in the console. It is not displayed if you navigate inside any of the collections.

Timeline contains several options specific to Content Fragments; this functionality requires Experience Manager 6.4 Service Pack 2 (6.4.2.0) or later.

To use Timeline:

  1. Open the asset page for an asset, or select it in the Assets UI.

  2. Tap the Global Navigation icon, and choose [Timeline] from the list.

    timeline

  3. In the list that appears, use the Show All list to filter the results based on comments, versions, workflows, and activities.

    timeline_options

Add annotations annotating

Annotations are comments or explanatory notes added to images or videos. Annotations provide marketers the ability to collaborate and leave feedback about assets.

Video annotations are only supported on browsers with HTML5-compatible video formats. Video formats that Experience Manager Assets supports depend on the browser.

For Content Fragments, annotations are created in the editor; this functionality requires Experience Manager 6.4 Service Pack 2 (6.4.2.0) or later.

You can add multiple annotations, before you save them.

You can add annotations to video assets. While annotating videos, the player pauses to let you annotate on a frame. For details, see managing video assets.

You can also add annotations to a collection. However, if a collection contains child collections, you can add annotations or comments to the parent collection only. The Annotate option is not available for child collections.

To add annotations:

  1. Navigate to the location of the asset to which you want to add annotations.

  2. Tap the Annotate icon from one of the following:

    • Quick actions
    • From the toolbar after selecting the asset or navigating to the asset page

    chlimage_1-29

  3. Add a comment in the Comment box at the bottom of the timeline. Alternatively, mark up an area on the image and add an annotation in the Add Annotation dialog box.

    chlimage_1-30

  4. To notify a user about an annotation, specify the email address of the user and add the comment. For example, to notify Aaron McDonald about an annotation, enter @aa. Hints for all matching users is displayed in a list. Select Aaron’s email address from the list to tag him with the comment. Similarly, you can tag more users anywhere within the annotation or before or after it.

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    NOTE
    For a non-administrator user, suggestions appear only if the user has Read permissions at /home in CRXDE.

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  5. After adding the annotation, tap Add to save it. A notification for the annotation is sent to Aaron.

    chlimage_1-32

  6. Tap Close to exit Annotation mode.

  7. To view the notification, log in to Experience Manager Assets with Aaron MacDonald’s credentials and tap the Notifications icon to view the notification.

  8. To choose a different color so you can differentiate between users, tap the Profile icon and tap My Preferences.

    chlimage_1-33

  9. Specify the desired color in the Annotation Color box, then tap Accept.

    chlimage_1-34

View saved annotations viewing-saved-annotations

You can view only one annotation at a time.

NOTE
If you are selecting multiple annotations, the latest annotation will be visible on the user interface.
Multi-select is supported only for printing the annotated asset as PDF.
  1. To view saved annotations for an asset, navigate to the location of the asset and open the asset page for the asset.

  2. Tap the Global Navigation icon, and tap Timeline from the list.

    chlimage_1-35

  3. From the Show All list in the timeline, select Comments to filter the results based on annotations.

    chlimage_1-36

  4. Tap a comment in the Timeline panel to view the corresponding annotation on the image.

    chlimage_1-37

  5. Tap Delete to remove a particular comment.

If an asset has annotations or it has been subjected to a review workflow, you can print the asset along with annotations and review status as a PDF file for offline review.

You can also choose to print only the annotations or review status.

NOTE
You can select multiple annotations while printing the annotated asset as PDF.

Lengthy annotations may not render properly in the PDF file. For optimal rendering, Adobe recommends that you limit annotations to 50 words.

To print the annotations and review status, tap the Print icon and follow the instructions in the wizard. The Print icon appears in the toolbar only when the asset has at least one annotation or review status assigned to it.

  1. From the Assets UI, open the preview page for an asset.

  2. Do one of the following:

    • To print all the annotations and the review status, go to step 4.
    • To print specific annotations and review status, open the Timeline and then proceed to step 3.
  3. To print specific annotations, select the annotations from the Timeline.

    chlimage_1-38

    To print the review status only, select it from the Timeline.

    chlimage_1-39

  4. On the toolbar, tap the Print icon.

    chlimage_1-40

  5. From the Print dialog box, choose the position you want the annotations or review status to display on the PDF. For example, if you want the annotations or status to print at the top-right of the page that contains the printed image, use the Top-Left (default) setting.

    chlimage_1-41

    You can choose other settings depending on the position where you want the annotations or status to appear in the printed PDF. If you want the annotations or status to appear in a page that is separate from the printed asset, choose Next Page.

  6. Tap Print. Depending on the option you choose in step 2, the generated PDF displays the annotations or status at the specified position. For example, if you choose to print both annotations and the review status using the Top-Left setting, the generated output resembles the PDF file depicted here.

    chlimage_1-42

  7. Download or print the PDF using the options at the top-right.

    chlimage_1-43

    note note
    NOTE
    If the asset has subassets, you can print all the subassets along with their specific page-wise annotations.

    To modify the appearance of the rendered PDF file, for example the font color, size, and style, background color of the comments and statuses, open the Annotation PDF configuration from Configuration Manager, and modify the desired options. For example, to change the display color of the approved status, modify the color code in the corresponding field. For information around changing the font color of annotations, see Annotating.

    chlimage_1-44

    Return to the rendered PDF file and refresh it. The refreshed PDF reflects the changes you made.

To print annotations in foreign languages:
If an asset includes annotations in foreign languages (especially non-latin languages), you must first configure CQ-DAM-Handler-Gibson Font Manager Service on the Experience Manager server to be able to print these annotations. When configuring CQ-DAM-Handler-Gibson Font Manager Service, provide the path where fonts for the desired languages are located.

  1. Open the CQ-DAM-Handler-Gibson Font Manager Service configuration page from the URL https://<server>:<port>/system/console/configMgr/com.day.cq.dam.handler.gibson.fontmanager.impl.FontManagerServiceImpl.

  2. To configure CQ-DAM-Handler-Gibson Font Manager Service, do one of the following:

    • In the System Fonts directory option, specify the complete path to the fonts directory on your system. For example, if you’re a Mac user, you can specify the path as /Library/Fonts in the System Fonts directory option. Experience Manager fetches the fonts from this directory.
    • Create a directory named fonts inside the crx-quickstart folder. CQ-DAM-Handler-Gibson Font Manager Service automatically fetches the fonts at the location crx-quickstart/fonts. You can override this default path from within the Adobe Server Fonts directory option.
    • Create a new folder for fonts in your system, and store the desired fonts in the folder. Then, specify the complete path to that folder in the Customer Fonts directory option.
  3. Access the Annotation PDF configuration from the URL https://<server>:<port>/system/console/configMgr/com.day.cq.dam.core.impl.annotation.pdf.AnnotationPdfConfig.

  4. Configure the Annotation PDF with the correct set of font-family as follows:

    • Include the string <font_family_name_of_custom_font, sans-serif> within the font-family option. For example, if you want to print annotations in CJK (Chinese, Japanese and Korean), include the string Arial Unicode MS, Noto Sans, Noto Sans CJK JP, sans-serif in the font-family option. If you want to print annotations in Hindi, download the appropriate font and configure the font-family as Arial Unicode MS, Noto Sans, Noto Sans CJK JP, Noto Sans Devanagari, sans-serif.
  5. Restart the Experience Manager instance.

The following is an example of how you configure Experience Manager to print annotations in CJK (Chinese, Japanese and Korean):

  1. Download Google Noto CJK fonts from the following links, and store them in the font directory configured in Font Manager Service.

  2. Configure the annotation PDF file by setting the font-family parameter to Arial Unicode MS, Noto Sans, Noto Sans CJK JP, sans-serif. This configuration is available by default and works for all European and CJK languages.

  3. If the language of your choice is different from the languages mentioned in step 2, append an appropriate (comma separated) entry to the default font-family.

Create asset versioning asset-versioning

Versioning creates a snapshot of digital assets at a specific point in time. Versioning helps restore assets to a previous state at a later time. For example, if you want to undo a change that you made to an asset, restore the unedited version of the asset.

The following are scenarios where you create versions:

  • You modify an image in a different application and upload to Experience Manager Assets. A version of the image is created so your original image is not overwritten.
  • You edit the metadata of an asset.
  • You use Experience Manager desktop app to checkout an existing asset and save your changes. A new version is created every time the asset is saved.

You can also enable automatic versioning through a workflow. When you create a version for an asset, the metadata and renditions are saved along with the version. Renditions are rendered alternatives of the same images, for example, a PNG rendition of an uploaded JPEG file.

The versioning functionality lets you do the following:

  • Create a version of an asset.
  • View the current revision for an asset.
  • Restore the asset to a previous version.

To create asset versioning:

  1. Navigate to the location of the asset for which you want to create a version, and click it to open its asset page.

  2. Click the Global Navigation icon, and the choose Timeline from the menu.

    timeline-1

  3. Click Actions at the bottom to view the available actions you can perform on the asset.

  4. Click Save as Version to create a version for the asset.

    chlimage_1-46

  5. Add a label and comment, and then click Create to create a version. Alternatively, tap Cancel to exit the operation.

    chlimage_1-47

  6. To view the new version, open the Show All list in the timeline from the asset details page or the Assets interface, and choose Versions.

    versions_option

  7. Select a specific version for the asset to preview it or enable it to appear in the Assets UI.

    select_version

    note note
    NOTE
    You can also select the asset from the List view or the Column view.
  8. Add a label and comment for the version to revert to the particular version in the Assets UI.

    save_version

  9. To generate a preview for the version, click Preview Version.

  10. To display this version in the Assets UI, select Revert to this Version.

  11. To compare between two versions, go to the asset page of the asset and click the version you want to compare with the current version.

    Select a previous version of the asset to compare with the current version

  12. From the timeline, select the version you want to compare and drag the slider to the left to superimpose this version over the current version and compare.

    compare_versions

Start a workflow on an asset starting-a-workflow-on-an-asset

See apply a workflow to an Experience Manager asset.

About collections collections

A collection is an ordered set of assets. Use collections to share assets between users.

  • A collection can include assets from different locations because they only contain references to these assets. Each collection maintains the referential integrity of assets.
  • You can share collections with multiple users with different privilege levels, including editing, viewing, and so on.

A user can have access to multiple collections. Collections are of the following types, based on the way they collate assets:

  • A collection with a static reference list of assets, folders, and other collections.

  • A collection that uses a search criteria and dynamically populates assets based on the criteria. This is called a Smart Collection.

See Manage Collections for details on collection management.

NOTE
You require appropriate access rights for your account to create or edit assets.
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