Bakers
Baking refer to the action of transferring mesh based information into textures. These information are then read by shaders and/or Substance filters to generate more advanced effects or textures.
Overview
The baking window of is divided into several panels which are described below.
Controls how the baked textures will be stored with the Substance package.Possible values:
- Embedded : the baked texture are stored in a sub-folder next to the Substance package with specific naming.
- Linked (default) : the baked texture are stored in the folder defined and then referenced into the Substance packaged.
High-definition meshes
This panel controls the high-poly mesh list and the related settings. See the common parameters for more information.
Default values
See the common parameters for more information.
Bakers render list and settings
The Bakers render list is where you can choose which baked texture you want to generate. By default the list is empty.
- Adding a new baker: Click on button “Add Baker”.
- Removing a baker: Select the baker in the list, then click on the button “Delete baker”.
- Moving a baker to the top: Select the baker in the list, then click on the button “Pull to top”.
- Moving down a baker: Select the baker in the list, then click on the button “Push down”.
Each baker in the inherit by default the Default Values (see above). The size (resolution) for example can be overridden by clicking on the cell on the line of the baker. This is true for the other settings on the line.
When clicking on a baker in the list, the Baker Parameters view will update with its specific parameters.
To learn more about the specific parameters, see: Bakers Settings.