Common Parameters
Common parameters apply to all bakers. These parameters usually define how the bakers will behave and work with high-poly meshes but how the final textures will be generated. Some of these parameters can be overridden by specific bakers.
While most of these parameters are available across all the software (including Substance Automation Toolkit), their behavior may slightly differ; or some may not be available depending on the software workflow and implementation.
General Parameters
These parameters affect the way bakers generate textures.
Control the baking output texture resolution (in pixels).Available values:
- 32
- 64
- 128
- 256
- 512
- 1024
- 2048 (default)
- 4096
- 8192
Non-square resolutions are also supported, for example: 2048x1024 (2:1 ratio). In Substance Designer this parameter can be overridden by the baker itself.
Controls anti-aliasing which can improve the quality of baked textures and reduce aliasing where different geometries connect.To learn more about aliasing see: Aliasing on UV Seams and Aliasing on Wikipedia.Available values:
- None (default)
- Subsampling 2x2
- Subsampling 4x4
- Subsampling 8x8
Note: Enabling anti-aliasing can significantly increase baking time, as anti-aliasing works by computing the texture at a higher resolution and then downscaling it back to the originally selected size. This means a 2K texture with a 2x2 subsampling will actually compute a 4K texture.It is sometimes preferable to increase the number of rays in the baker rather than increasing the subsampling. It could achieve better results without waiting too long.
High-Poly Parameters
The following parameters control high-poly to low-poly mesh baking (“from mesh” bakers).
Indicates how the bakers should match low and high-poly geometry. It can be used to filter the baking process without the need to manually move apart (explode) meshes.Possible values:
- Always (default): Low-poly mesh is matched with every high-poly meshes.
- By Mesh Name: Filter the meshes by their name to avoid matching with unwanted geometry.
To learn more about matching geometry see: Matching by Name.
Mesh name suffixes to identify and group together the geometry when using the Matching By Name feature. Available suffixes:
- Low Poly Mesh: suffix to identify low poly meshes in the scene
- High Poly Mesh: suffix to identify high poly meshes in the scene
- Ignore Backfaces: suffix to identify meshes that should be ignored by specific bakers (like the Ambient Occlusion From Mesh)
To learn more about matching geometry see: Matching by Name .