Arnold - Substance Painter
Substance Painter 2020.1 (6.1.0) ships with Output Templates for Arnold using the aiStandard material.
Arnold Standard Shader (Arnold 5 and higher)
Substance Painter Export
Arnold AiStandardSurface
BaseColor
Base / Color
Roughness
Specular / Roughness
Metalness
Base / Metalness
Normal
(Maya) Geometry/ Bump Mapping / bump2d (Use as Tangent Space Normals) (3ds Max) Bitmap → Normal
Height
(Maya) Displacement Shader / displacement (3ds Max) Object modifier → Arnold Properties → Displacement → Use Map
Emissive
Emission/ Color (Emission Weight = 1.0)
Anisotropy Level (not included in default Arnold Output template)
(Maya) Coat/ Anisotropy (3ds Max) Coat/ Anisotropy
Anisotropy Level (not included in default Arnold Output template)
(Maya) Coat/ Rotation (3ds Max) Coat/ Rotation
NOTE
Maps that represent data will need to be interpreted correctly. Please see the Color Managementpage for more information.
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