Substance in 3ds Max Overview
Plugin Overview:
Opening a Substance
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Open the Slate editor, search for Substance and drag the Substance2 node to the view.
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Double click the Substance node to activate the properties and under Substance Package Browser, load a Substance.
note NOTE You can also drag and drop the .sbsar file into the Slate Editor to automatically create the node and import the sbar. -
If a Substance contains multiple graphs, you can choose the graph you want to output as a material in the Selected Graph drop down menu.
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With the Substance node selected, go to the Substance menu and choose a supported renderer. The material will be created and ready to be applied to the object. Substance textures are hooked into the rendering material.
table 0-row-1 1-row-1 2-row-1 3-row-1 4-row-1 Supported Renderers Arnold Vray Corona Octane
Changing Resolution:
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Set the desired resolution for the computed Substance textures in the Substance Output Settings.
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For resolution up to 8K, make sure you are using the GPU engine, which is set in the Substance Settings.
Changing Parameters:
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Double click on the Substance node to load the Substance parameters in the parameter window.
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Change the parameters to update the Substance textures automatically.
{width="500px"}
Setting Output Preview:
You can set a specific channel for the thumbnail for the Substance node.
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In the Output Preview drop down, choose the channel you want to use for the node thumbnail.
Tiling Substances:
You can use the Coordinates properties to tile Substance textures and set Map Channels.