Most frequently asked questions
Material samples
Captis can scan a large variety of material samples size or shape. It is delivered with magnets to flaten the samples on the sample tray. There are several modes to capture a material sample with Captis:
-
Studio Mode: with the studio base on your desk, in the studio, or in the factory, Captis will take samples up to 30cm x 30cm - with backlighting for opacity. Depth of the sample tray is 1.8 CM.
-
Explorer Mode: you can utilize the explorer ring in the field, on set, or in unique environments and enable flexible capture for samples larger than 30cm x 30cm. Current limitation: please note that the Explorer Mode is still an early version and is not optimized yet (as of July 29th, 2024 release).
Software
The Captis device requires an active Substance 3D Sampler Enterprise, Teams or University license, available in the Substance 3D Collection under the same conditions and terms of use as any Substance 3D subscription.
The device (HP Z Captis) and the licence (Substance 3D Sampler) are sold separately.
HP Z Captis device is fully controlled and operated through Adobe Substance 3D Sampler: you can preview and launch the capture from Substance 3D Sampler, and once the capture is completed, it will automatically load the PBR channels as a layer and create a 3d material. You can continue processing your materials with all tools and filters available in Sampler.
Once your captured material is in Substance 3D Sampler, you can export it to any application of the Substance 3D suite (Substance 3D Designer, Painter, Stager) and to any 3rd-party application supporting Substance, including 3DS Max, Maya, Blender, Unreal Engine, CLO, Browzwear, VRED, Rhino, Cinema4D and many more (see the full list here: https://www.adobe.com/products/substance3d/plugins.html).
Limitations as of August, 2025 (Sampler 5.1.0 build):
-
Sampler with HP Z Captis workflow is available on Windows only for now.
-
The five maps being exported today are the Base color, Roughness, Normal, Height, Opacity.
-
Explorer Mode is still an early version and is not optimized yet.
-
Tiling is performed in Sampler layer stack using current tiling filters.
Tiling is performed in the Sampler layer stack using current tiling filters.
The Auto tiling filter can be used to tile automatically materials with a defined repetitive structure or small patterns, with a minimum of 3 patterns in each direction. Learn more about this filter in the dedicated section of the documentation.
HP Z Captis is natively operated by Adobe Substance 3D Sampler. HP Z Captis captures 64 raw images (that can be retrieved from your local folder) and PBR maps (that are processed from the raw captured images and that are loaded automatically in Substance 3D Sampler). Substance 3D Sampler will create a 3d material based on the PBR channels that are automatically loaded in Sampler layer stack after the capture.
From Adobe Substance 3D Sampler, you can export your digital material in any export format available in Substance 3D Sampler: as Substance files (.SBS and .SBSAR files) or as bitmap textures including .PNG, .JPG, .TIFF… (see the details on Sampler documentation webpage: https://helpx.adobe.com/substance-3d-sampler/getting-started/export.html).
Even if LDR is chosen, the HDR maps will be captured and saved on your device.
It is advised that you select the LDR, as that will make the size of the project more manageable in Sampler and in any third party app where the sbsar file will be used.
Processing
HP Z Captis is natively operated by Adobe Substance 3D Sampler. Once you have capture and digitize your material sample in Substance 3D Sampler, you can export seamlessly your digital materials:
In any applications of the Substance 3D ecosystem (including Substance 3D Designer or Substance 3D Painter that support various exports formats: https://experienceleague.adobe.com/en/docs/substance-3d/general-knowledge/ecosystem/import-and-export-formats).
In any applications integrating Substance file format as 3DS Max, Maya, Blender, C4D, Rhino, Browzwear, CLO… (see the full list here: https://www.adobe.com/products/substance3d/plugins.html). If you are using an application that is not listed there, you can always export PBR texture images and plug them manually in any applications that does not support the Substance file format natively.
Device management
Learn more about the device and its specs on the HP website.
To change the IP address of the device you can modify the Windows file C:\Windows\System32\drivers\etc\hosts.txt by adding an extra line:
For example you can add 192.168.55.1 captis-device and then in Sampler's settings > Storage and Cache > Material capture > Captis address replace the IP with captis-device
Usage issues
Make sure that the HP Z Captis is connected to a USB 3.0 port.
Make sure that the USB cable is connected to the base of the HP Z Captis, not to the cone.
Make sure that the HP Z Captis is connected to a USB 3.0 port.
If you asked to retrieve both the material and photometry images, it is normal that the copy takes more time.
Make sure that the images are not in 32bit float format in the Properties panel.
You can also set the compression level to “none” to make the export faster.
The Captis window is indeed not resizable. You might be using a screen magnification that is not handled. Captis supports the following:
-
Resolution: 1920x1080
- Maximum magnification: 100%
-
Maximum magnification: 100%
-
Resolution: 2560x1440
- Maximum magnification: 125%
-
Maximum magnification: 125%
-
Resolution: 3840x2160
- Maximum magnification: 200%
-
Maximum magnification: 200%
-
Resolutions below 1920x1080 are unsupported.