Cells 4

Cells 4 - Icon {width="200px"}

In: Texture generators > Noises

Description

A variation of the Cells walled noises.

Each cell is assigned a flat color, which may be random or sampled from an input image.

See also: Cells 1, Cells 2, Cells 3

Inputs

Input Grayscale

Outputs

Output Grayscale
The generated noise as a grayscale bitmap.

Parameters

Scale Integer
The subdivision of the grid used to generate the noise tiles. A higher value results in more tiles being drawn and a denser noise.
Disorder Float
Displaces the ingredients of the noise. This can be used to animate the noise.
Disorder speed Float
Adjusts the distance of displacement applied by the Disorder parameter. This can be used to control the speed of displacement when animating the noise.
Color source Integer

The source of the flat color applied to the cells:

  • Random: Use a random color controlled by the node’s random seed
  • Pseudorandom: Use a random color seeded by a separate user-set value
  • Image input: Use the color sampled at the cell location in the input image
Pseudorandom seed Integer Available when ‘Color source’ is set to ‘Pseudorandom’
Allows to change the seed for the color separately from the node seed.
Non-square expansion Boolean
In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds.

Examples

Cells 4 - Example 1 {modal="regular"}
Cells 4 - Example 2 {modal="regular"}
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