Cells 4
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In: Texture generators > Noises |
DescriptionA variation of the Cells walled noises. Each cell is assigned a flat color, which may be random or sampled from an input image. |
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Inputs |
Outputs |
Parameters |
Examples |
Inputs
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| Input Grayscale |
Outputs
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| Output Grayscale | The generated noise as a grayscale bitmap. |
Parameters
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| Scale Integer | The subdivision of the grid used to generate the noise tiles. A higher value results in more tiles being drawn and a denser noise. |
| Disorder Float | Displaces the ingredients of the noise. This can be used to animate the noise. |
| Disorder speed Float | Adjusts the distance of displacement applied by the Disorder parameter. This can be used to control the speed of displacement when animating the noise. |
| Color source Integer |
The source of the flat color applied to the cells:
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| Pseudorandom seed Integer Available when ‘Color source’ is set to ‘Pseudorandom’ | Allows to change the seed for the color separately from the node seed. |
| Non-square expansion Boolean | In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds. |
Examples
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