Cells 4

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Cells 4 - Icon {width="200px"}

In: Texture generators > Noises

Description

A variation of the  Cells  walled noises.

Each cell is assigned a flat color, which may be random or sampled from an input image.

See also: Cells 1, Cells 2, Cells 3

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Inputs

Outputs

Parameters

Examples

Inputs

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Input Grayscale

Outputs

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Output Grayscale The generated noise as a grayscale bitmap.

Parameters

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Scale Integer The subdivision of the grid used to generate the noise tiles. A higher value results in more tiles being drawn and a denser noise.
Disorder Float Displaces the ingredients of the noise. This can be used to animate the noise.
Disorder speed Float Adjusts the distance of displacement applied by the  Disorder  parameter. This can be used to control the speed of displacement when animating the noise.
Color source Integer

The source of the flat color applied to the cells:

  • Random: Use a random color controlled by the node’s random seed
  • Pseudorandom: Use a random color seeded by a separate user-set value
  • Image input: Use the color sampled at the cell location in the input image
Pseudorandom seed Integer   Available when ‘Color source’ is set to ‘Pseudorandom’ Allows to change the seed for the color separately from the node seed.
Non-square expansion Boolean In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds.

Examples

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Cells 4 - Example 1{modal="regular"} Cells 4 - Example 2 {modal="regular"}
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