Cells 2

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Cells 2 - Icon {width="200px"}

In: Texture generators > Noises

Description

A variation of the  Cells  walled noises.

A binary mask of the cells with an adjustable wall thickness.

See also: Cells 1, Cells 3, Cells 4

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Outputs

Parameters

Examples

Outputs

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Output Grayscale The generated noise as a grayscale bitmap.

Parameters

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Scale Integer The subdivision of the grid used to generate the noise tiles. A higher value results in more tiles being drawn and a denser noise.
Edge width Float Adjusts the thickness of the walls between cells, as a ratio of the grid. (I.e. not dependent on resolution)
Invert Boolean Switches blacks and whites in the output image.
Disorder Float Displaces the ingredients of the noise. This can be used to animate the noise.
Disorder speed Float Adjusts the distance of displacement applied by the  Disorder  parameter. This can be used to control the speed of displacement when animating the noise.
Non-square expansion Boolean In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds.

Examples

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Cells 2 - Example 1{modal="regular"} Cells 2 - Example 2 {modal="regular"}
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