3D Worley Noise

{width="128px"}

3D Worley Noise

In: Texture Generators*/Noises*

Intermediate

Description

One of the most versatile and advanced noises in the library, it generates a Worley noise in 3D space, based on an input Position map. Has plenty of options that make it much more powerful than the standard Cellsor Distancebased noises.

Parameters

  • Scale: 1 - 64
    Set the global scale for the effect.
  • Size: 0.0 - 1.0Perform non-uniform scaling on X, Y and Z axes separately.
  • Mode: Euclidean, Manhattan, Chebyshev, Minkowski
    Change the distance metric. Allows for some very different noise types.
  • Minkowski Number: 0.0 - 20.0Only with Minkowski distance metric. Blends between different types of metrics.
  • Style: F1, F2, F2-F1, Border, Random ColorSet the Metric combination math. Allows for many more combinations.
  • Border Width: 0.0 - 1.0When Border combination math is active, controls the width of the border.
  • Roundess: 0.0 - 1.0Only availble with F1, F2 and F2-F1 modes. Sets the level mid position.
  • Invert: False/True
    Inverts the result.

Example Images

table 0-row-4 1-row-4
{width="256px"} {width="256px"} {width="256px"} {width="256px"}
recommendation-more-help
dd48abc6-e399-43d2-9777-578ec70c5a23