Season Filter

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Season Filter

In: Material Filters/Effects

Complex

Description

This node adds effects such as an animated water level, snow, ice and/or moss.

Keep in mind that this is an older filter that is not intended to be fully PBR-correct. It is mostly kept for legacy/compatibility reasons, although it can still be useful in some cases. More recent PBR-correct versions can be found in Snow Cover and Water Level.

The node requires a proper set of material inputs, mainly with a decently detailed Heightmap or Normalmap.

Parameters

Inputs

  • Mask : Grayscale Input
    Mask slot used for masking the node’s effects. Can be toggled with the “Mask” parameter.

Parameters

  • Channels

    • Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Advanced

    • Normal Format: DirectX, OpenGL
      Switches between different Normalmap formats (inverts the green channel).
    • Mask: False/True
      Toggles the use of the Mask map on or off.
    • Light Intensity: 0.0 - 1.0
      Intensity of the (faked) light.
    • Light Angle: 0.0 - 1.0
      Incidence angle of the (faked) light
  • Effect

    • Effect From Height or Normal: Height, NormalChooses which input map drives the effects.
    • Water Level: 0.0 - 1.0Raises or lowers the water level based on Height/Normal info.
    • Water Details: 0.0 - 1.0Sets amount of details in the water.
    • Refraction: 0.0 - 1.0Sets amount of fake refraction in the effect.
    • Reflection: 0.0 - 1.0Sets amount of fake reflection in the effect.
    • Reflection Distance: 0.0 - 1.0Controls reflection visuals.
    • Reflection Angle: 0.0 - 1.0Controls reflection visuals.
    • Flow Direction: 0.0 - 1.0Controls animation flow (use Substance Player to visualise).
    • Ice: 0.0 - 1.0Sets how frozen the water is.
    • Ice Details: 0.0 - 1.0Sets amount of details in the ice.
    • Snow: 0.0 - 1.0Sets amount of snow coverage.
    • Moss: 0.0 - 1.0Sets amount of moss coverage.
    • Moss Scale: 1 - 4Sets scale of generated moss texture.
    • Moss Color: *(Color value)*Sets color of moss.
    • Water Color: *(Color value)*Sets color of water, including alpha/opacity.
  • Blending

    • Diffuse Intensity: 0.0 - 1.0
      Blending strength of the Diffuse.
    • Base Color Intensity: 0.0 - 1.0
      Blending strength of the Base Color.
    • Normal Intensity: 0.0 - 1.0
      Blending strength of the Normal.
    • Specular Intensity: 0.0 - 1.0
      Blending strength of the Specular.
    • Glossiness Intensity: 0.0 - 1.0
      Blending strength of the Glossiness.
    • Roughness Intensity: 0.0 - 1.0
      Blending strength of the Roughness.
    • Ambient Occlusion Intensity: 0.0 - 1.0
      Blending strength of the Ambient Occlusion.
    • Height Intensity: 0.0 - 1.0
      Blending strength of the Height.

Example Images

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