Snow Cover

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Snow Cover

In: Material Filters/Effects

Intermediate

Description

All-in-one effect to add snow buildup on a full material. Strongly relies on a good, high-quality Heightmap, such as from a photoscan. The result is intended to be PBR-correct.

Parameters

Inputs

  • Mask (optional): Grayscale Input
    Mask slot used for masking the node’s effects.

Parameters

  • Channels
    Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Fresh Snow: 0.0 - 1.0Sets amount of snow in Raised areas. The result is tied to the Melted Snow parameter.
  • Melted Snow: 0.0 - 1.0Sets amount of melted snow in lowered corners.
  • Buildup: 0.0 - 1.0Mostly affects Height output, determines height pile-up effect.
  • Smoothness: 0.0 - 1.0Sets smoothing out of height details by snow buildup.
  • Flakes Intensity: 0.0 - 1.0Mainly affects Normalmap, intensity of flake details.

Example Images

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