Snow Cover
Snow Cover
In: Material Filters/Effects
Intermediate
Description
All-in-one effect to add snow buildup on a full material. Strongly relies on a good, high-quality Heightmap, such as from a photoscan. The result is intended to be PBR-correct.
Parameters
Inputs
- Mask (optional): Grayscale Input
Mask slot used for masking the node’s effects.
Parameters
- Channels
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness. - Fresh Snow: 0.0 - 1.0Sets amount of snow in Raised areas. The result is tied to the Melted Snow parameter.
- Melted Snow: 0.0 - 1.0Sets amount of melted snow in lowered corners.
- Buildup: 0.0 - 1.0Mostly affects Height output, determines height pile-up effect.
- Smoothness: 0.0 - 1.0Sets smoothing out of height details by snow buildup.
- Flakes Intensity: 0.0 - 1.0Mainly affects Normalmap, intensity of flake details.
Example Images
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