Slope Blur
Inputs
Slope Grayscale Input
Slope map to drive angle of the anisotropy. Should ideally contain sloping gradients; harsh, sharp transitions will not work well!
Parameters
Samples 0 - 32
Amount of samples, affects the quality at the expense of speed.
Intensity 0.0 - 16.0
Blur amount or strength.
Mode Blur, Min, Max
Blending mode for consequent blur passes. “Blur” behaves more like a standard Anisotropic Blur, while Min will “eat away” existing areas and Max will “smear out” white areas.
Examples
recommendation-more-help
substance-3d-designer-help-guide