Toolbag
This page show how to use the roughness/metallic outputs for Toolbag 2.
Toolbag supports both the specular/glossiness and metallic/roughness workflows.
Substance 3D Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. This workflow will show how to use the metallic outputs for Toolbag 2. Toolbag supports the metallic workflow.
Export from Painter
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When using the default metallic PBR shader, we can export using the default Document channels + Normal + AO export preset. *Document channels exports Normal Map based on Project Configuration. Toolbag requires OGL Normal map. You can switch the Normal Format in the Project Configuration.
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Alternatively, you can create a custom export config that uses glossiness
{width="600px"}
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You can change the Normal Format to OpenGL before exporting. Edit>Project Configuration
Material Setup
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Set Reflectivity to Metalness
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Set Reflection to GGX
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Add the textures to the appropriate channels as shown in the following chart:
table 0-row-3 1-row-3 2-row-3 3-row-3 4-row-3 5-row-3 Substance 3D Painter Texture Colorspace Toolbag Material Base Color sRGB Albedo Roughness sRGB Off Microsurface - Gloss - Click Invert Metallic sRGB Off Reflectivity - Metalness Map Normal sRGB Off Normal Ambient Occlusion sRGB Off Occlusion