Redshift - Substance Painter
Substance Painter 2020.1 (6.1.0) supports Redshift Output Templates for metallic/roughness (rsMaterial). You can simply export using the Redshift template to produce textures that are compatible with Redshift materials.
Redshift Material Setup
Substance Painter Export
Redshift Material
Color
Diffuse / Color
Roughness
Reflection / Roughness (BRDF = GGX)
Metalness
Reflection / Metalness (Fresnel Type = Metalness)
Normal
Overall / Bump Map / rsBumpMap (Input Map Type = Tangent Space Normal - Height Scale = 1.0)
DisplaceHeightField
Displacement Shader / rsDisplacement TexMap (Map Encoding = Height Field)
EmissionColor
Overall / Emission (Emission Weight = 1.0)
NOTE
Maps that represent data will need to be interpreted correctly. Please see the Color Managementpage for more information.
Maya / Redshift example
{width="800px"}
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