Keyshot

Keyshot 6.1.72Download Example Scene

Substance Painter Export

  1. For Keyshot, you will need to configure an export preset using Diffuse, Reflection, Metallic, Roughness and Normal (direct X).

Advanced Material Setup

You will use 2 advanced materials. One will be for metallic and the other will be for dielectric.

  1. Set your material to Advanced and graph the material.

    Metallic:
    a. Set the Refraction Index to 10
    b. Set the maps as indicated in the table below

    table 0-row-2 1-row-2 2-row-2 3-row-2 4-row-2 5-row-2
    Substance Painter texture Advanced Material Channel
    Diffuse Diffuse
    Metallic Opacity
    Normal Bump *Normal Enabled
    Roughness Roughness
    Reflection Specular
  2. Create a new Advanced Material

    Dielectric:
    a. Set the Refraction Index to 1.5
    b. Set the maps as indicated in the table below

    table 0-row-2 1-row-2 2-row-2 3-row-2 4-row-2
    Substance Painter texture Advanced Material Channel
    Diffuse Diffuse
    Normal Bump *Normal Enabled
    Roughness Roughness
    Reflection Specular
  3. Take the output of the Metallic Advanced Material and add it to the + of the Dielectric Advanced Material. This will create a Label field on the material.

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