Unity 3.0.0

Released June 27th, 2021

Updated/Added:

  • Apple Silicon support
  • New YouTube tutorial on how to use the plugin
  • New scripting documentation
  • Support for control-z in the Substance Graph editor and main substance file editor
  • Improved performance when loading a large number of sbsar files
  • Support for substance materials with multiple graphs
  • Changed the UI for managing Substance graphs
  • Exposed API to load a preset via C#
  • Updated online documentation

Fixed:

  • Bug in the inspector display when hitting the randomize button over and over
  • Null texture inputs breaking Substance updates
  • “Generate All Outputs”, “Generate Mip Maps” and “Runtime only” toggle not working
  • Issues with the Namespaces
  • Null Reference error when entering play mode with graph asset selected
  • An issue with HDRP and URP for the latest 2021.3 LTS version of Unity when using Runtime only materials
  • Performance issues with sbsar files with multiple inputs
  • “The Handle has already been released” errors
  • “Shifted blue on play mode enter” issue
  • The height-map issue with the sbsar files
  • An issue with image inputs reading unreadable textures

Known issues:

  • Fix for a Mac issue where the R and B channels of the output textures will be flipped
  • Major performance improvements for Mac
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