Unity 3.0.0
Released June 27th, 2021
Updated/Added:
- Apple Silicon support
- New YouTube tutorial on how to use the plugin
- New scripting documentation
- Support for control-z in the Substance Graph editor and main substance file editor
- Improved performance when loading a large number of sbsar files
- Support for substance materials with multiple graphs
- Changed the UI for managing Substance graphs
- Exposed API to load a preset via C#
- Updated online documentation
Fixed:
- Bug in the inspector display when hitting the randomize button over and over
- Null texture inputs breaking Substance updates
- “Generate All Outputs”, “Generate Mip Maps” and “Runtime only” toggle not working
- Issues with the Namespaces
- Null Reference error when entering play mode with graph asset selected
- An issue with HDRP and URP for the latest 2021.3 LTS version of Unity when using Runtime only materials
- Performance issues with sbsar files with multiple inputs
- “The Handle has already been released” errors
- “Shifted blue on play mode enter” issue
- The height-map issue with the sbsar files
- An issue with image inputs reading unreadable textures
Known issues:
- Fix for a Mac issue where the R and B channels of the output textures will be flipped
- Major performance improvements for Mac
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