Unity 2.5.2
Released July 23rd, 2020
Added:
- “IsProcessing()” function that states if the renderer is busy, or Idle (not busy)
Fixed:
- No longer display an error when setting 2048 clamp and 4096 target settings
- Material properties will carry over when upgrading to HDRP and/or URP from Standard
- Scripts altering Substance materials will work as expected when deploying to mobile
- Red Channel no longer copied to Alpha and defaulting Alpha to White
- Crash altering Target Settings on Mac
- Removed NullReferenceException error when creating Unity Material
- Removed error when exiting Play Mode after editing tiling properties
- Enable GPU Instancing can be Enabled
- Materials using Transparency will not disappear or incorrectly turn black when existing Play Mode
- Substance materials will not be destroyed in HDRP project when upgrading the plugin
recommendation-more-help
substance-3d-help-substance-3d-integrations