Unity 2.5.2

Released July 23rd, 2020

Added:

  • “IsProcessing()” function that states if the renderer is busy, or Idle (not busy)

Fixed:

  • No longer display an error when setting 2048 clamp and 4096 target settings
  • Material properties will carry over when upgrading to HDRP and/or URP from Standard
  • Scripts altering Substance materials will work as expected when deploying to mobile
  • Red Channel no longer copied to Alpha and defaulting Alpha to White
  • Crash altering Target Settings on Mac
  • Removed NullReferenceException error when creating Unity Material
  • Removed error when exiting Play Mode after editing tiling properties
  • Enable GPU Instancing can be Enabled
  • Materials using Transparency will not disappear or incorrectly turn black when existing Play Mode
  • Substance materials will not be destroyed in HDRP project when upgrading the plugin
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