Unity 2.5.1
Released May 21st 2020
Added
- Universal Render Pipeline Support: Substance textures will automatically use URP shaders and materials
Fixed
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Substance CPU Engine Max Resolution Setting:
- Updated the Field name in the Substance Settings menu from “Texture Clamp **” to “Substance CPU Engine Max Resolution”
- Warning notification will display indicating that all substance materials will be re-imported, when setting is modified
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Removed unnecessary Debug message that displayed upon install (“TextureClamp = 4096 Unity.Engine.Debug:Log(Object)“)
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HDRP project: Material properties that are in both standard and HDRP materials will carry over when packages are imported that include Substances
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Reflection and HDRP masks will create and work as expected when a Substance material from a Substance package that was in previous Unity version, is imported
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Duplicated Substance material will be the intended color and no longer yellow when using the duplicate function
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Substance source will load as expected after closing and re-opening Unity
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Crashes when importing a package into HDRP project (intermittently)
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Slider works as expected for Substance materials with a exposed parameter that has the Editor set to Color(Grayscale)
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Crash when clicking “Reset Preset to Default” with Substance graphs that have no default Resolution
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Crash when changing output size of a Substance material when output size parameter is not exposed
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Building for iOS will not fail
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Scripts using Substance materials will execute when building for Windows Standalone